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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="sunshadow21" data-source="post: 6736270" data-attributes="member: 6667193"><p>That's certainly one way of doing it, but far from the only way. I find that there are times where it's perfectly appropriate for an NPC to be in a position to influence the PCs beyond what the player has control over or knowledge of, especially since I am running a home brew world, where many of the traditional assumptions of FR and Greyhawk are not directly applicable, that most of my players are not familiar with. Controlling a PC is never my goal as a DM, but imparting character experience and knowledge very often is. And that goes both ways; I allow PCs to potentially influence NPCs through skills, role play, or whatever means they can think of. Relying solely on player choice of reaction when other things like character background or world background exist is not always going to get the best results consistently, especially in a home brew world. Using mechanics to reinforce world or character background is one of the few ways I have as a DM that doesn't involve stopping the game for a long lore explanation or taking control away from the player entirely.</p><p></p><p>They cannot be and are not the only things I use, but every edition since 3rd has had them for a reason. Imperfect as they are, they are still the best starting point that has been developed as far as many groups are concerned. Long time players and groups don't really need them as much, but they are still useful for a lot players and DMs just starting out as a way to get the role play started.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6736270, member: 6667193"] That's certainly one way of doing it, but far from the only way. I find that there are times where it's perfectly appropriate for an NPC to be in a position to influence the PCs beyond what the player has control over or knowledge of, especially since I am running a home brew world, where many of the traditional assumptions of FR and Greyhawk are not directly applicable, that most of my players are not familiar with. Controlling a PC is never my goal as a DM, but imparting character experience and knowledge very often is. And that goes both ways; I allow PCs to potentially influence NPCs through skills, role play, or whatever means they can think of. Relying solely on player choice of reaction when other things like character background or world background exist is not always going to get the best results consistently, especially in a home brew world. Using mechanics to reinforce world or character background is one of the few ways I have as a DM that doesn't involve stopping the game for a long lore explanation or taking control away from the player entirely. They cannot be and are not the only things I use, but every edition since 3rd has had them for a reason. Imperfect as they are, they are still the best starting point that has been developed as far as many groups are concerned. Long time players and groups don't really need them as much, but they are still useful for a lot players and DMs just starting out as a way to get the role play started. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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