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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="GMforPowergamers" data-source="post: 6736326" data-attributes="member: 67338"><p>I would not let a PC say "Hey NPC do what I say," then make a skill check and just let it happen, I also wouldn't let an NPC do so to another NPC, or a PC...</p><p></p><p>so lets say you are fighting a group of orcs, and the chief steps out and slams his sword on his shield and lets out an intimidating cry... he then says "This ends here..." and points to the PC and I say in my DM role "He is going to try to cowe you and using intimidation rolls a 26..." the ball is now in the PC court...</p><p></p><p>Player A could say "Who, Ok my ranger holds his hands up and thinks... he is taken aback."</p><p>Player B is just as right to say "My bard smiles and puts on the charm 'Your right... lets talk this out no need to keep going'"</p><p>but at a different table we might have</p><p>Player A "My paliden never backs down even when confronted with over welming odds. I move in and attack"</p><p>Player B "Lawful dumb is on his own, my rogue knows the better part of valor and I run"</p><p>but at a third table we could have</p><p>Player A "<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />... I surrender"</p><p>Player B "What? really, OK I guess I do too..."</p><p></p><p>being intimidated is a reaction to stimuli how you CHOOSE to act is still yours...</p><p></p><p>I know I used to have my sorcerer stutter and cower at any threat... even at 17th level when I had 8th level spells...</p><p></p><p></p><p></p><p> this only makes sense if that NPC would be doing that... an NPC barbarian is as likely as any PC to choose fight over flight... "Congrats you scared me, my only choice is to strike out like a child now"</p><p></p><p></p><p></p><p> It depends, sometimes I have generic NPCs, but somethimes I have spent a lot of time detailing the minds and thought process of my NPCs...</p><p></p><p></p><p></p><p> yes he is meant to assume the role of the PC, and make all of the consiuse choices... and sometimes even control the world around the PC or some set of NPCs around the PC... but that doesn't make him more or less in control of the whole world...</p><p></p><p></p><p></p><p> letting a player in the social pillar ignore the rules and character sheet doesn't seem any more roleplaying... you took on the role of your character, now play it... </p><p></p><p> Thanks, I've had a head flu for a day or so now...it's getting better tonight...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6736326, member: 67338"] I would not let a PC say "Hey NPC do what I say," then make a skill check and just let it happen, I also wouldn't let an NPC do so to another NPC, or a PC... so lets say you are fighting a group of orcs, and the chief steps out and slams his sword on his shield and lets out an intimidating cry... he then says "This ends here..." and points to the PC and I say in my DM role "He is going to try to cowe you and using intimidation rolls a 26..." the ball is now in the PC court... Player A could say "Who, Ok my ranger holds his hands up and thinks... he is taken aback." Player B is just as right to say "My bard smiles and puts on the charm 'Your right... lets talk this out no need to keep going'" but at a different table we might have Player A "My paliden never backs down even when confronted with over welming odds. I move in and attack" Player B "Lawful dumb is on his own, my rogue knows the better part of valor and I run" but at a third table we could have Player A ":):):):)... I surrender" Player B "What? really, OK I guess I do too..." being intimidated is a reaction to stimuli how you CHOOSE to act is still yours... I know I used to have my sorcerer stutter and cower at any threat... even at 17th level when I had 8th level spells... this only makes sense if that NPC would be doing that... an NPC barbarian is as likely as any PC to choose fight over flight... "Congrats you scared me, my only choice is to strike out like a child now" It depends, sometimes I have generic NPCs, but somethimes I have spent a lot of time detailing the minds and thought process of my NPCs... yes he is meant to assume the role of the PC, and make all of the consiuse choices... and sometimes even control the world around the PC or some set of NPCs around the PC... but that doesn't make him more or less in control of the whole world... letting a player in the social pillar ignore the rules and character sheet doesn't seem any more roleplaying... you took on the role of your character, now play it... Thanks, I've had a head flu for a day or so now...it's getting better tonight... [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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