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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Imaculata" data-source="post: 6736440" data-attributes="member: 6801286"><p>When I have an npc intimidate the players, and he is successful, I simply describe what is intimidating about him. The players know that I probably wouldn't put unbeatable opponents before them, and they know that any peasant in a tavern, no matter how imposing, is no match for them. So it all comes down to their role playing, and my description. </p><p></p><p>For example, in my earlier example I had an angry sailor come up to a player who was playing a proud dwarf. The npc sailor was clearly looking for a fight, when all the player wanted to do, was enjoy a nice drink. The sailor, eager to get into a fight with a dwarf, threw around some insults about the dwarf's size, and I rolled an intimidate, which was successful. So I described that the sailor did indeed look very tall and strong, with his arms and chest covered in tattoos. As a DM, I impersonated the sailor's gruff voice, and his funny insults, which even cracked up the players a bit. I also described that the rest of the tavern seemed to be on the side of the sailor, and that they may lend him a hand if it came to a fight. The player didn't want this to turn ugly, especially since the sailor was just a jerk, and not a real threat. And so he left, which was great role playing on the part of the player. </p><p></p><p>As a DM I can't tell a player how his character would react. What I can tell him, is what he sees. With a successful intimidate, an npc might look stronger, taller and more menacing than he really is. How a player reacts to that, is entirely up to him.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6736440, member: 6801286"] When I have an npc intimidate the players, and he is successful, I simply describe what is intimidating about him. The players know that I probably wouldn't put unbeatable opponents before them, and they know that any peasant in a tavern, no matter how imposing, is no match for them. So it all comes down to their role playing, and my description. For example, in my earlier example I had an angry sailor come up to a player who was playing a proud dwarf. The npc sailor was clearly looking for a fight, when all the player wanted to do, was enjoy a nice drink. The sailor, eager to get into a fight with a dwarf, threw around some insults about the dwarf's size, and I rolled an intimidate, which was successful. So I described that the sailor did indeed look very tall and strong, with his arms and chest covered in tattoos. As a DM, I impersonated the sailor's gruff voice, and his funny insults, which even cracked up the players a bit. I also described that the rest of the tavern seemed to be on the side of the sailor, and that they may lend him a hand if it came to a fight. The player didn't want this to turn ugly, especially since the sailor was just a jerk, and not a real threat. And so he left, which was great role playing on the part of the player. As a DM I can't tell a player how his character would react. What I can tell him, is what he sees. With a successful intimidate, an npc might look stronger, taller and more menacing than he really is. How a player reacts to that, is entirely up to him. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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