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Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="GMforPowergamers" data-source="post: 6736581" data-attributes="member: 67338"><p>I believe that "20 questions" is the better D&D game. I don't like beating around the bush I go with directly treating my PCs as equals. We talk, and sometimes I even change the scene based on what they say...</p><p></p><p>a week ago we ran through a hobgoblin camp, the big tower they invaded had a room full of incense, and a magic bed made of clouds, a bunch off glowing stones instead of candles. it was super magical and pretty much all mundain comfort... in the next room was a kitchen and one of the PCs had an idea for plates and cups of prestidigitation...they clean themselves after meals... so when he said that I added them. Later 2 rooms later when they meet Jackeem and Dallia (the hobgoblin captians who's room they already ransacked) we took like ten minutes of out of game jokeing and questioning... the PCs OUT of game assumed jack was the kick butt guy and Dee was just his woman... was just some hotty he had hooked up with. When I explained she was a CR 5 and he was a CR 3, they were shocked. She earned her role and was even a bard of the war college. </p><p></p><p>Now, because of the out of game talk, we togather brain stormed a few things that made the next few rooms BETTER, because we talked and shared ideas about the two of them. </p><p></p><p>The story of my world morphed entirely when one PC asked some quastions, and the world was better for it.</p><p></p><p>Now that doesn't always happen. SOmetimes I just have to find different words to describe something. However I would be very mad if I tried to ask a DM a question out of game, and he just shut me down...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6736581, member: 67338"] I believe that "20 questions" is the better D&D game. I don't like beating around the bush I go with directly treating my PCs as equals. We talk, and sometimes I even change the scene based on what they say... a week ago we ran through a hobgoblin camp, the big tower they invaded had a room full of incense, and a magic bed made of clouds, a bunch off glowing stones instead of candles. it was super magical and pretty much all mundain comfort... in the next room was a kitchen and one of the PCs had an idea for plates and cups of prestidigitation...they clean themselves after meals... so when he said that I added them. Later 2 rooms later when they meet Jackeem and Dallia (the hobgoblin captians who's room they already ransacked) we took like ten minutes of out of game jokeing and questioning... the PCs OUT of game assumed jack was the kick butt guy and Dee was just his woman... was just some hotty he had hooked up with. When I explained she was a CR 5 and he was a CR 3, they were shocked. She earned her role and was even a bard of the war college. Now, because of the out of game talk, we togather brain stormed a few things that made the next few rooms BETTER, because we talked and shared ideas about the two of them. The story of my world morphed entirely when one PC asked some quastions, and the world was better for it. Now that doesn't always happen. SOmetimes I just have to find different words to describe something. However I would be very mad if I tried to ask a DM a question out of game, and he just shut me down... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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