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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6736792" data-attributes="member: 97077"><p>The NPC doesn't <em>have</em> an "Intimidate check" simply because it is trying to intimidate a character. A Charisma (Intimidation) check is called for only when the outcome of the attempted action is uncertain. In the case of an NPC trying to intimidate a PC, the outcome of the attempted action is not uncertain because the player whatever the player does in response <em>is</em> the outcome. Thus there is no need for an "Intimidate check." So I <em>can't</em> be hiding one.</p><p></p><p></p><p></p><p>Mechanics in an RPG cannot prevent you from trying things. It's not a board game. The DM/GM may say that you succeed or fail based on a mechanical consideration, but that is a different story. In your position, I would have tried to break that spell by resisting and let the GM tell me what happens. At the very least, I would have tried to determine if I was indeed under a spell rather than make what was later proven to be a bad assumption.</p><p></p><p>Edit: To be clear, I don't condone how the GM handled that situation. But to say that what happened was due to a policy of "no questions" dismisses other options you had available to you to affect the outcome.</p></blockquote><p></p>
[QUOTE="iserith, post: 6736792, member: 97077"] The NPC doesn't [I]have[/I] an "Intimidate check" simply because it is trying to intimidate a character. A Charisma (Intimidation) check is called for only when the outcome of the attempted action is uncertain. In the case of an NPC trying to intimidate a PC, the outcome of the attempted action is not uncertain because the player whatever the player does in response [I]is[/I] the outcome. Thus there is no need for an "Intimidate check." So I [I]can't[/I] be hiding one. Mechanics in an RPG cannot prevent you from trying things. It's not a board game. The DM/GM may say that you succeed or fail based on a mechanical consideration, but that is a different story. In your position, I would have tried to break that spell by resisting and let the GM tell me what happens. At the very least, I would have tried to determine if I was indeed under a spell rather than make what was later proven to be a bad assumption. Edit: To be clear, I don't condone how the GM handled that situation. But to say that what happened was due to a policy of "no questions" dismisses other options you had available to you to affect the outcome. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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