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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6737001" data-attributes="member: 97077"><p>I do not think the DM is entitled to say how a character thinks and acts - in your example, "scared" of the orc. I think the player should decide that because I consider this an example of the DM infringing upon the player's right to determine how the character thinks, acts, and what he or she says.</p><p></p><p>Whether or not the PCs notice the sneaking monsters is a different story because it does not infringe upon the player's right to determine how the character thinks, acts, or what he or she says. The point at which I'm making that check, the players have already declared how the characters are acting. In this case, keeping an eye out for hidden danger (otherwise, there will be no passive check). I'm making the Stealth check to determine how well they do at that effort.</p><p></p><p></p><p></p><p>I would do what the spell says happens, yes. I don't see how following the rules on this point undermines my position.</p><p></p><p></p><p></p><p>I'm adamant that nobody should do that to me and that I would not knowingly do that to anyone else. If you and yours go in for that sort of thing, you should definitely keep doing it. I'm not telling you how you or anyone else should play.</p><p></p><p>As for why social skills are different than magical compulsion, that should be self-evident - it's magic and it's the exception that proves the rule. But also because of this part of the Basic Rules I've already referenced upthread from the Roleplaying section of the Social Interaction entry (page 66):</p><p></p><p>"Roleplaying is, literally, the act of playing out a role. In this case, it’s <em>you </em>as a player determining how your character thinks, acts, and talks."</p><p></p><p>This, taken in context with the basic conversation of the game (page 3) and the rules for ability checks (page 58), tells me that when an NPC tries to deceive, intimidate, or persuade a player character, the player determines the result, no roll. And so that's how I run my game and prefer other DMs handle it when I'm a player in their games.</p></blockquote><p></p>
[QUOTE="iserith, post: 6737001, member: 97077"] I do not think the DM is entitled to say how a character thinks and acts - in your example, "scared" of the orc. I think the player should decide that because I consider this an example of the DM infringing upon the player's right to determine how the character thinks, acts, and what he or she says. Whether or not the PCs notice the sneaking monsters is a different story because it does not infringe upon the player's right to determine how the character thinks, acts, or what he or she says. The point at which I'm making that check, the players have already declared how the characters are acting. In this case, keeping an eye out for hidden danger (otherwise, there will be no passive check). I'm making the Stealth check to determine how well they do at that effort. I would do what the spell says happens, yes. I don't see how following the rules on this point undermines my position. I'm adamant that nobody should do that to me and that I would not knowingly do that to anyone else. If you and yours go in for that sort of thing, you should definitely keep doing it. I'm not telling you how you or anyone else should play. As for why social skills are different than magical compulsion, that should be self-evident - it's magic and it's the exception that proves the rule. But also because of this part of the Basic Rules I've already referenced upthread from the Roleplaying section of the Social Interaction entry (page 66): "Roleplaying is, literally, the act of playing out a role. In this case, it’s [I]you [/I]as a player determining how your character thinks, acts, and talks." This, taken in context with the basic conversation of the game (page 3) and the rules for ability checks (page 58), tells me that when an NPC tries to deceive, intimidate, or persuade a player character, the player determines the result, no roll. And so that's how I run my game and prefer other DMs handle it when I'm a player in their games. [/QUOTE]
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