Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ristamar" data-source="post: 6737035" data-attributes="member: 1207"><p>There are plenty of things in D&D that don't always apply both ways. Monsters don't typically get death saves. When they go down, they're usually dead.</p><p></p><p>Also, I think there's a coupling of interaction and expected (forced?) results in your examples may be objectionable assuming the DM hasn't established the stakes before an attempt is made. The possible results do not have to be binary. For example, there are guards that may be visibly shaken by a PC's successful intimidation attempt yet still refuse them entry. If the PC continues to press, they may nervously call for backup and/or preemptively attack out of fear. The PC undoubtedly intimidated the guards, but he didn't necessarily get the result he was expecting.</p><p></p><p>Unlike most spells, only a DM's subjective (but hopefully fair) judgement dictates who or to what degree someone is susceptible to a social ability check, and unlike most spells, the effects are not rigidly outlined within the rules. As a DM, I'll often hint at probable outcomes based on what the character knows or intuits, but I'm not averse to throwing a few curve balls, especially if the situation is volatile, the players are reckless or overly aggressive, or there are factors in play unknown to the character(s).</p></blockquote><p></p>
[QUOTE="Ristamar, post: 6737035, member: 1207"] There are plenty of things in D&D that don't always apply both ways. Monsters don't typically get death saves. When they go down, they're usually dead. Also, I think there's a coupling of interaction and expected (forced?) results in your examples may be objectionable assuming the DM hasn't established the stakes before an attempt is made. The possible results do not have to be binary. For example, there are guards that may be visibly shaken by a PC's successful intimidation attempt yet still refuse them entry. If the PC continues to press, they may nervously call for backup and/or preemptively attack out of fear. The PC undoubtedly intimidated the guards, but he didn't necessarily get the result he was expecting. Unlike most spells, only a DM's subjective (but hopefully fair) judgement dictates who or to what degree someone is susceptible to a social ability check, and unlike most spells, the effects are not rigidly outlined within the rules. As a DM, I'll often hint at probable outcomes based on what the character knows or intuits, but I'm not averse to throwing a few curve balls, especially if the situation is volatile, the players are reckless or overly aggressive, or there are factors in play unknown to the character(s). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top