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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="MostlyDm" data-source="post: 6737049" data-attributes="member: 6788973"><p>Yeah, that is my stated goal. I read a little further, found more. They aren't common, but they occur. Are you bothered by the fact that I'm looking? That was the whole point of linking me the transcripts, right? So that I could see your "no questions, only actions" policy in effect?</p><p></p><p>But it's not. There are questions. So far, at least, you aren't cautioning against the questions. Which, to be crystal clear, I *approve of,* since the questions have been reasonable so far. </p><p></p><p>Most recent example was "she went inside?" (Referring to a woman who grabbed a torch.) Great question; the narration was vague in this area. The question clarified things, and the action continued. Everybody won.</p><p></p><p>If you see these questions as a bad thing, I'm at a loss as to why. </p><p></p><p>I'm not sure what your last point means. If I want to see the effects of a "no questions, only actions" policy on the game then I should look at the overall quality of the game in the transcript? </p><p></p><p>First off, why? Since it's not actually a "no questions allowed game," it won't tell me what you think it will. But moreover, unless you're specifically interested in criticism/feedback on the game you ran, I'm not really interested in approaching it from that angle. I'm sure you and your players had a blast. That's what matters, not my opinion.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6737049, member: 6788973"] Yeah, that is my stated goal. I read a little further, found more. They aren't common, but they occur. Are you bothered by the fact that I'm looking? That was the whole point of linking me the transcripts, right? So that I could see your "no questions, only actions" policy in effect? But it's not. There are questions. So far, at least, you aren't cautioning against the questions. Which, to be crystal clear, I *approve of,* since the questions have been reasonable so far. Most recent example was "she went inside?" (Referring to a woman who grabbed a torch.) Great question; the narration was vague in this area. The question clarified things, and the action continued. Everybody won. If you see these questions as a bad thing, I'm at a loss as to why. I'm not sure what your last point means. If I want to see the effects of a "no questions, only actions" policy on the game then I should look at the overall quality of the game in the transcript? First off, why? Since it's not actually a "no questions allowed game," it won't tell me what you think it will. But moreover, unless you're specifically interested in criticism/feedback on the game you ran, I'm not really interested in approaching it from that angle. I'm sure you and your players had a blast. That's what matters, not my opinion. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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