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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6738038" data-attributes="member: 97077"><p>The line is that the character determines how the character thinks, acts, and talks. There are some exceptions, but exerting influence via social interaction and related mechanics is not one of them.</p><p></p><p></p><p></p><p>I've been very clear on this point. It is nuanced, but it is consistent. Perhaps you should try to understand my position rather than try to find inconsistency to prove whatever you are trying to prove. I will charitably assume you are trying to understand, so I'll break it down for you again:</p><p></p><p>If a fictional action is taken by a monster or NPC against a player character and the mechanics used to resolve the uncertainty of said action is similar to Intimidating Presence, then the player makes the save and the effects apply accordingly. This is one of those aforementioned exceptions.</p><p></p><p>If that same thing happens by a PC against another PC, then the target PC decides the outcome. This way, all "pvp" activity is consensual.</p><p></p><p></p><p></p><p>"Social" skills are quite good in my game because there tends to be a fair amount of social interaction challenges. We don't use them when player characters are interacting with each other, however. But neither does a player have to be afraid to talk just because the character lacks the appropriate skills. If they can articulate a good goal and approach when engaging in social interaction, success is possible without an ability check.</p><p></p><p></p><p></p><p>Perhaps you are only interpreting my position very narrowly.</p><p></p><p></p><p></p><p>You seem to attribute to me an agenda I do not have. I provided rules to support my rulings where it was requested. I have further stated - multiple times - that it's how I run my games and how I prefer games be run when I am a player. I have not claimed my way of doing things is more legitimate than others, regardless of how awful I think the game experience would be for me if run in the manner some posters describe.</p><p></p><p>And let me be clear: Almost every single thing the DM says is, in effect, a ruling. I don't believe that a "ruling" is something "outside" the rules - it is fully half of the DM's part in the basic conversation of the game. Some rulings may be based on the rules, some may not be. After all, this is an RPG, not a board game. The rules are not intended to be strictly followed.</p></blockquote><p></p>
[QUOTE="iserith, post: 6738038, member: 97077"] The line is that the character determines how the character thinks, acts, and talks. There are some exceptions, but exerting influence via social interaction and related mechanics is not one of them. I've been very clear on this point. It is nuanced, but it is consistent. Perhaps you should try to understand my position rather than try to find inconsistency to prove whatever you are trying to prove. I will charitably assume you are trying to understand, so I'll break it down for you again: If a fictional action is taken by a monster or NPC against a player character and the mechanics used to resolve the uncertainty of said action is similar to Intimidating Presence, then the player makes the save and the effects apply accordingly. This is one of those aforementioned exceptions. If that same thing happens by a PC against another PC, then the target PC decides the outcome. This way, all "pvp" activity is consensual. "Social" skills are quite good in my game because there tends to be a fair amount of social interaction challenges. We don't use them when player characters are interacting with each other, however. But neither does a player have to be afraid to talk just because the character lacks the appropriate skills. If they can articulate a good goal and approach when engaging in social interaction, success is possible without an ability check. Perhaps you are only interpreting my position very narrowly. You seem to attribute to me an agenda I do not have. I provided rules to support my rulings where it was requested. I have further stated - multiple times - that it's how I run my games and how I prefer games be run when I am a player. I have not claimed my way of doing things is more legitimate than others, regardless of how awful I think the game experience would be for me if run in the manner some posters describe. And let me be clear: Almost every single thing the DM says is, in effect, a ruling. I don't believe that a "ruling" is something "outside" the rules - it is fully half of the DM's part in the basic conversation of the game. Some rulings may be based on the rules, some may not be. After all, this is an RPG, not a board game. The rules are not intended to be strictly followed. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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