Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 6738386" data-attributes="member: 6787503"><p>The DM has traditionally maintained impartiality because of the vast amount of meta-game knowledge at the DM's disposal. It's hard for me to imagine a game where the DM has the same investment in the agendas of NPCs and monsters as the players do in the goals of their PCs. It's always been my assumption that the DM's goal in play should never be to achieve victory over the PCs on behalf of the NPCs, whereas the immersion of the players depends on their full investment in achieving the goals of the PCs.</p><p></p><p>That being said, impartiality doesn't depend on using dice to determine NPC reactions. Die rolls are merely a tool that can be used to that end, and shouldn't be though of as replacing role-play. Many DMs are impartial without resorting to the dice and role-play all NPC reactions.</p><p></p><p></p><p></p><p>A die roll can't account for all the factors that can be taken into account in determining an NPC's reaction and many DMs don't use them at all. I'm probably more inclined to be guided by the dice than most DMs, but other than starting attitude and the possibility of risk to the NPC, I also take alignment, race, and a number of other factors into account in determining the reactions of NPCs.</p><p></p><p>On the player side, you seem to have misunderstood the position of myself and others that PCs not be bound by the results of Charisma checks. My position isn't that the roll have no effect on the PC, but that the roll not occur in the first place. I agree with you that if a roll is made it should have an impact, which is why in the case of Charisma checks that would limit PC agency, I don't make them. </p><p></p><p></p><p></p><p>Exactly. There's no point in making a check that doesn't resolve anything in the fiction, which is why I don't call for them, but I wouldn't call that ignoring the rules. The rules tell us that the players are in control of their characters, and we can't ignore one part of the rules in favor of another. Instead we need to understand how the rules are meant to work together and what purpose ability checks serve within that context.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6738386, member: 6787503"] The DM has traditionally maintained impartiality because of the vast amount of meta-game knowledge at the DM's disposal. It's hard for me to imagine a game where the DM has the same investment in the agendas of NPCs and monsters as the players do in the goals of their PCs. It's always been my assumption that the DM's goal in play should never be to achieve victory over the PCs on behalf of the NPCs, whereas the immersion of the players depends on their full investment in achieving the goals of the PCs. That being said, impartiality doesn't depend on using dice to determine NPC reactions. Die rolls are merely a tool that can be used to that end, and shouldn't be though of as replacing role-play. Many DMs are impartial without resorting to the dice and role-play all NPC reactions. A die roll can't account for all the factors that can be taken into account in determining an NPC's reaction and many DMs don't use them at all. I'm probably more inclined to be guided by the dice than most DMs, but other than starting attitude and the possibility of risk to the NPC, I also take alignment, race, and a number of other factors into account in determining the reactions of NPCs. On the player side, you seem to have misunderstood the position of myself and others that PCs not be bound by the results of Charisma checks. My position isn't that the roll have no effect on the PC, but that the roll not occur in the first place. I agree with you that if a roll is made it should have an impact, which is why in the case of Charisma checks that would limit PC agency, I don't make them. Exactly. There's no point in making a check that doesn't resolve anything in the fiction, which is why I don't call for them, but I wouldn't call that ignoring the rules. The rules tell us that the players are in control of their characters, and we can't ignore one part of the rules in favor of another. Instead we need to understand how the rules are meant to work together and what purpose ability checks serve within that context. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top