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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Sunseeker" data-source="post: 6738536"><p>But there's an inlaid assumption here: that you saw the doors. Did you? When I walk into any room IRL there are plenty of times I survey the room and get a good feel for how it looks. There are other times when I walk right on in. Can you never say you just <em>walked in</em> to a room without any thought or question of what might be there?</p><p></p><p>I think you have been implying something and haven't stated it until now: that your character didn't just <em>walk in</em> that they walked in and actively took a look around. I think it's fair to say that sometimes people don't do that. So you shouldn't assume that the DM knows that you know that you took a look around. Say it. "As I walk in the room I take a good look around."</p><p>DM: you notice 4 doors, one like a tree, one like a sun, one like a flower and one like a snowflake.</p><p>"Okay, I go examine the snowflake door for traps...."</p><p></p><p>I wouldn't assume any of my players would have any idea what the room looks like until they say "I take a look around." One of the easiest ways to miss things I find is that players don't take the time to look, they just <em>assume</em> that being there means they would have seen it and their lack of communication on this is not the cause for the DMs lack of return communication. This situation plays out like this:</p><p>DM: you all enter the large round room with funny doors.</p><p>P1: *stares intently at the DM*</p><p>DM: So what are you doing?</p><p>P1: *well the dm didn't tell us anything is here so there must be nothing here* We go on to the next room!</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6738536"] But there's an inlaid assumption here: that you saw the doors. Did you? When I walk into any room IRL there are plenty of times I survey the room and get a good feel for how it looks. There are other times when I walk right on in. Can you never say you just [I]walked in[/I] to a room without any thought or question of what might be there? I think you have been implying something and haven't stated it until now: that your character didn't just [I]walk in[/I] that they walked in and actively took a look around. I think it's fair to say that sometimes people don't do that. So you shouldn't assume that the DM knows that you know that you took a look around. Say it. "As I walk in the room I take a good look around." DM: you notice 4 doors, one like a tree, one like a sun, one like a flower and one like a snowflake. "Okay, I go examine the snowflake door for traps...." I wouldn't assume any of my players would have any idea what the room looks like until they say "I take a look around." One of the easiest ways to miss things I find is that players don't take the time to look, they just [I]assume[/I] that being there means they would have seen it and their lack of communication on this is not the cause for the DMs lack of return communication. This situation plays out like this: DM: you all enter the large round room with funny doors. P1: *stares intently at the DM* DM: So what are you doing? P1: *well the dm didn't tell us anything is here so there must be nothing here* We go on to the next room! [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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