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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="GMforPowergamers" data-source="post: 6738549" data-attributes="member: 67338"><p>I guess it depends, I will say I have never in my life been in a life or death dungeon crawl... so grain of salt this.</p><p></p><p>If I walk into a room I know, or at least think I know maybe I wont notice everything. I'm pretty much not a perceptive person... BUT if I walk into a room for the first time (like last year when I saw my fathers new house for the first time, or my most recent girlfriend's house) I think it's safe to say I at least look at most of the room, and even if I'm not paying attention, the amount of doors I don't think would surprise me...</p><p></p><p></p><p></p><p> an how I say this doesn't matter one bit. If I say I walk in, you describe one door, then I ask about the others it is as useful as if I tried to describe it better...</p><p></p><p></p><p></p><p></p><p> I on the other hand just let them ask...</p><p></p><p></p><p></p><p> except again, my game is all about communication...</p><p></p><p></p><p>I have never in my life seen a game that ran like that...</p><p></p><p>DM: you all enter the large round room with funny doors.</p><p>P1: "What do you mean funny?"</p><p>DM: "They are all different shapes"</p><p>P1: "Do you have the different shapes pick out or does it matter?"</p><p>DM: "Most don't matter much, but one looks like a Christmas tree"</p><p></p><p>seem more like one of my games...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6738549, member: 67338"] I guess it depends, I will say I have never in my life been in a life or death dungeon crawl... so grain of salt this. If I walk into a room I know, or at least think I know maybe I wont notice everything. I'm pretty much not a perceptive person... BUT if I walk into a room for the first time (like last year when I saw my fathers new house for the first time, or my most recent girlfriend's house) I think it's safe to say I at least look at most of the room, and even if I'm not paying attention, the amount of doors I don't think would surprise me... an how I say this doesn't matter one bit. If I say I walk in, you describe one door, then I ask about the others it is as useful as if I tried to describe it better... I on the other hand just let them ask... except again, my game is all about communication... I have never in my life seen a game that ran like that... DM: you all enter the large round room with funny doors. P1: "What do you mean funny?" DM: "They are all different shapes" P1: "Do you have the different shapes pick out or does it matter?" DM: "Most don't matter much, but one looks like a Christmas tree" seem more like one of my games... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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