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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Hriston" data-source="post: 6738552" data-attributes="member: 6787503"><p>With regard to anyone doing this to a PC, I agree with you. With regard to an NPC, however, if trying to get an NPC to help you with some sort of requested aid is not a valid use of a Charisma check, and if success on such a check does not yield the desired aid, then what is a Charisma check for?</p><p></p><p></p><p></p><p>In that case I can choose to not be intimidated, which makes me wonder what the roll was for.</p><p></p><p></p><p></p><p>It sounds like that was a role-playing choice you made for your character, not dependent on any die rolls.</p><p></p><p></p><p></p><p></p><p></p><p>Right, you're free, as DM, to determine that there is no chance to successfully influence the NPC and skip the roll altogether. Also, how you choose to role-play the NPC's response might preclude success from the outset.</p><p></p><p></p><p></p><p></p><p></p><p>DM impartiality in no way implies that: 1. the NPC is generic and without detail, or 2. the DM is not role-playing the NPC and is only obeying the results of die rolls to determine the NPC's reactions. Die rolls are not necessary at all for a DM to be impartial. An impartial DM is one who runs the game in such a way so as not to take sides either for or against the PCs, but is rather serving fairly as a judge or referee ought to do. The players on the other hand ought to be taking the side of their PCs.</p><p></p><p></p><p></p><p></p><p></p><p>I'm not sure how you're connecting role-assumption to controlling the whole world. I'm only suggesting that players control and advocate for their PCs.</p><p></p><p></p><p></p><p></p><p></p><p>Acting out the result dictated by a die roll is not role-playing. Role-playing is inhabiting your character and making your character's decisions yourself. The dice can't do it for you.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6738552, member: 6787503"] With regard to anyone doing this to a PC, I agree with you. With regard to an NPC, however, if trying to get an NPC to help you with some sort of requested aid is not a valid use of a Charisma check, and if success on such a check does not yield the desired aid, then what is a Charisma check for? In that case I can choose to not be intimidated, which makes me wonder what the roll was for. It sounds like that was a role-playing choice you made for your character, not dependent on any die rolls. Right, you're free, as DM, to determine that there is no chance to successfully influence the NPC and skip the roll altogether. Also, how you choose to role-play the NPC's response might preclude success from the outset. DM impartiality in no way implies that: 1. the NPC is generic and without detail, or 2. the DM is not role-playing the NPC and is only obeying the results of die rolls to determine the NPC's reactions. Die rolls are not necessary at all for a DM to be impartial. An impartial DM is one who runs the game in such a way so as not to take sides either for or against the PCs, but is rather serving fairly as a judge or referee ought to do. The players on the other hand ought to be taking the side of their PCs. I'm not sure how you're connecting role-assumption to controlling the whole world. I'm only suggesting that players control and advocate for their PCs. Acting out the result dictated by a die roll is not role-playing. Role-playing is inhabiting your character and making your character's decisions yourself. The dice can't do it for you. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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