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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6738579" data-attributes="member: 97077"><p>Providing the same detail as "real senses" do isn't what we're tasked with doing when describing the environment. We only need to provide enough information to create the fictional context necessary for the players to start describing what they do.</p><p></p><p></p><p></p><p>It's not a word game. It's describing what you want your character to do, step 2 in the basic conversation of the game.</p><p></p><p></p><p></p><ul> <li data-xf-list-type="ul">"What do the other doors look like?" --> "I walk over to other doors and examine them closely."</li> <li data-xf-list-type="ul">"Is there anything odd?" --> "I scrutinize the other doors for a few moments to see if there is anything odd about them."</li> <li data-xf-list-type="ul">"Does the door smell like a Christmas tree?" --> "I take a big whiff of the door to see what it smells like."</li> <li data-xf-list-type="ul">"Does my character know anything about this?" --> "I try to recall what I know about the historical significance of colorful doors that smell like Christmas trees."</li> <li data-xf-list-type="ul">"Can I roll my arcana to know something about this?" --> "I try to recall what I know about magical doors that may resemble these doors before me."</li> <li data-xf-list-type="ul">"Can I roll nature to know what type of wood it is?" --> "I examine the door and try to figure out what kind of wood comprises it."</li> </ul><p></p><p>"Is there something I missed?" is a strange one to me. It's like the player asking the DM to give him or her the answers.</p><p></p><p>"What color is the door?" must mean the DM sucks at describing the environment.</p><p></p><p></p><p></p><p>What would it look like to get something so simple wrong?</p></blockquote><p></p>
[QUOTE="iserith, post: 6738579, member: 97077"] Providing the same detail as "real senses" do isn't what we're tasked with doing when describing the environment. We only need to provide enough information to create the fictional context necessary for the players to start describing what they do. It's not a word game. It's describing what you want your character to do, step 2 in the basic conversation of the game. [LIST] [*]"What do the other doors look like?" --> "I walk over to other doors and examine them closely." [*]"Is there anything odd?" --> "I scrutinize the other doors for a few moments to see if there is anything odd about them." [*]"Does the door smell like a Christmas tree?" --> "I take a big whiff of the door to see what it smells like." [*]"Does my character know anything about this?" --> "I try to recall what I know about the historical significance of colorful doors that smell like Christmas trees." [*]"Can I roll my arcana to know something about this?" --> "I try to recall what I know about magical doors that may resemble these doors before me." [*]"Can I roll nature to know what type of wood it is?" --> "I examine the door and try to figure out what kind of wood comprises it." [/LIST] "Is there something I missed?" is a strange one to me. It's like the player asking the DM to give him or her the answers. "What color is the door?" must mean the DM sucks at describing the environment. What would it look like to get something so simple wrong? [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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