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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="MostlyDm" data-source="post: 6738931" data-attributes="member: 6788973"><p>I'm calling shenanigans. Especially on the bold part. It's weird, after I left you seem to have doubled down on the "no questions" thing, whereas when we discussed it up thread you acknowledged that sometimes questions are okay. </p><p></p><p>Here's the thing. You have now indicated the following: </p><p></p><p>1) your room descriptions are brief, typically no more than 3-4 sentences</p><p>2) players must declare actions to gain more information </p><p>3) if a player is asking the color of an object in the room, the GM sucks at description. </p><p></p><p>Sorry, but no. You aren't giving the color of every object in a room in 3 sentences unless that room is Spartan as hell. Maybe you're telegraphing object importance and giving the colors that matter; I'd buy that. That has its own problems. Except in the transcript plenty of areas have very flat descriptions so far, but not too much telegraphing. So that's good. </p><p></p><p>But if for whatever reason the player is curious about another color...</p><p></p><p>He has to say he investigates or something, doesn't he?</p><p></p><p>This is the part where it really breaks down. Ovinomancer had a good point about penalizing observant characters. I don't need to especially focus on the room I'm in, and I can still pick up something like 8 colors in my periphery. And I'm lying down in bed in dim light (disadvantage to my perception checks!) with my eyes primarily focused on a phone. I'm not a hyper observant guy. </p><p></p><p>Do these colors matter? I dunno. But if a player wants that info to help them picture the scene, why make it awkward and implausible for them to get it?</p><p></p><p>You said before you don't refuse all questions. But you pushed back to other posters using this example. I don't see your case. Looks like a serious flaw in your style, if people have to spend time doing utterly implausible stuff like examining a room to get color descriptions, or any other ancillary details that are readily apparent but didn't make it into a 3 line description.</p></blockquote><p></p>
[QUOTE="MostlyDm, post: 6738931, member: 6788973"] I'm calling shenanigans. Especially on the bold part. It's weird, after I left you seem to have doubled down on the "no questions" thing, whereas when we discussed it up thread you acknowledged that sometimes questions are okay. Here's the thing. You have now indicated the following: 1) your room descriptions are brief, typically no more than 3-4 sentences 2) players must declare actions to gain more information 3) if a player is asking the color of an object in the room, the GM sucks at description. Sorry, but no. You aren't giving the color of every object in a room in 3 sentences unless that room is Spartan as hell. Maybe you're telegraphing object importance and giving the colors that matter; I'd buy that. That has its own problems. Except in the transcript plenty of areas have very flat descriptions so far, but not too much telegraphing. So that's good. But if for whatever reason the player is curious about another color... He has to say he investigates or something, doesn't he? This is the part where it really breaks down. Ovinomancer had a good point about penalizing observant characters. I don't need to especially focus on the room I'm in, and I can still pick up something like 8 colors in my periphery. And I'm lying down in bed in dim light (disadvantage to my perception checks!) with my eyes primarily focused on a phone. I'm not a hyper observant guy. Do these colors matter? I dunno. But if a player wants that info to help them picture the scene, why make it awkward and implausible for them to get it? You said before you don't refuse all questions. But you pushed back to other posters using this example. I don't see your case. Looks like a serious flaw in your style, if people have to spend time doing utterly implausible stuff like examining a room to get color descriptions, or any other ancillary details that are readily apparent but didn't make it into a 3 line description. [/QUOTE]
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