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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="GMforPowergamers" data-source="post: 6739062" data-attributes="member: 67338"><p>that is exactly what I am trying to say...</p><p></p><p> no, the objection was him saying I take away free will from my players, and as we got going he then told me that he don't allow questions things must be actions... so then another poster talked about one of the worlds worst DMs doing a horrable thing that fits his narrative (there are good and bad dms at every exrmere so we were compairing directly) at witch point he said they should take actions... and 'recall lore' or 'try to break free' when in that game system such things don't happen... at witch point it became wordgames and I proved this with a few simple questions that he rephrased as actions...</p><p></p><p>My theory right now is that he believes I take away free will and agency, because the rest of his style of play does not allow group discussions. The same line I deliver from my mouth as a DM and anyone could question or clearfy out of game, would force his players in away it wouldn't mine... </p><p></p><p>He had a problem with my players a week or two ago stoping mid catching a theif and player A asked me if player B knew the head of the local thieves, then asked me directly how important of an NPC this was... I just answerd. I didn't require anyone to declair they 'recall lore'...</p><p></p><p>the smell of the door is another infuriating one... You walk into a roomand get the description you ask for claiarity on a sense not described and boom he thinks I walk up and stick my face next to a mimic... In my mind asking if something smells is a little easier to answer... "no not really" or "I didn't give that much thought," or "yea you get a hint of pine" or even "Ha ha ha just cause it's shaped like a Christmas tree it's not athing to hang from your rere view." maybe you do say "Well that depends how close you getting to check it out?"</p><p></p><p>It spot hidden things all over again.... Me and my friends used to LARP (both Wod and bopper weapon types) and one of the older GMs took something to heart... You hide a scroll in a book shelf and let the player really go at it looking for it, and an hour later you still may not have found it... hide 2-3 things in a room and it could be all day searching... so then he spent a year or two not letting people 'search' the room with a skill check you had to say how and where... witch lead to the least fun game sessions ever. </p><p></p><p>The idea that I ask "Hey do I know anything about this" being the same as "I spend some time thinking really hard about this" I think perfectly illistrats this. I do not know everything my character knows just asking seems perfectly vailid. </p><p></p><p></p><p></p><p>Now about beggers getting into see the king... in my last ebberon game (based on a mix between A team and Leverage) that could have happened because the best con man in the world was one of the concepts at play and his mentor (who he had surpassed in time) was living in the cogs under sharn for about 2 years...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6739062, member: 67338"] that is exactly what I am trying to say... no, the objection was him saying I take away free will from my players, and as we got going he then told me that he don't allow questions things must be actions... so then another poster talked about one of the worlds worst DMs doing a horrable thing that fits his narrative (there are good and bad dms at every exrmere so we were compairing directly) at witch point he said they should take actions... and 'recall lore' or 'try to break free' when in that game system such things don't happen... at witch point it became wordgames and I proved this with a few simple questions that he rephrased as actions... My theory right now is that he believes I take away free will and agency, because the rest of his style of play does not allow group discussions. The same line I deliver from my mouth as a DM and anyone could question or clearfy out of game, would force his players in away it wouldn't mine... He had a problem with my players a week or two ago stoping mid catching a theif and player A asked me if player B knew the head of the local thieves, then asked me directly how important of an NPC this was... I just answerd. I didn't require anyone to declair they 'recall lore'... the smell of the door is another infuriating one... You walk into a roomand get the description you ask for claiarity on a sense not described and boom he thinks I walk up and stick my face next to a mimic... In my mind asking if something smells is a little easier to answer... "no not really" or "I didn't give that much thought," or "yea you get a hint of pine" or even "Ha ha ha just cause it's shaped like a Christmas tree it's not athing to hang from your rere view." maybe you do say "Well that depends how close you getting to check it out?" It spot hidden things all over again.... Me and my friends used to LARP (both Wod and bopper weapon types) and one of the older GMs took something to heart... You hide a scroll in a book shelf and let the player really go at it looking for it, and an hour later you still may not have found it... hide 2-3 things in a room and it could be all day searching... so then he spent a year or two not letting people 'search' the room with a skill check you had to say how and where... witch lead to the least fun game sessions ever. The idea that I ask "Hey do I know anything about this" being the same as "I spend some time thinking really hard about this" I think perfectly illistrats this. I do not know everything my character knows just asking seems perfectly vailid. Now about beggers getting into see the king... in my last ebberon game (based on a mix between A team and Leverage) that could have happened because the best con man in the world was one of the concepts at play and his mentor (who he had surpassed in time) was living in the cogs under sharn for about 2 years... [/QUOTE]
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