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*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 6739241" data-attributes="member: 97077"><p>It's not an issue because the players buy into it and generally find that it enhances the game experience. I reviewed the first few transcripts again. There were 4 questions from player to DM in Session One. There is 1 question from player to DM in Session Two, and that was whether an NPC counted as an ally for the purposes of sneak attack. There were 0 questions from player to DM in Session Three. Each session was two hours with about 15-20 minutes of improvisational warm-up at the outset.</p><p></p><p>I'm not going to go through the rest of the transcripts because it is time-consuming and I think that this demonstrates my point: Players learn to stop asking questions reasonably quickly. As well, I never played with these players before, except for bawylie who was in a one-shot I did few months before starting the Summer at the Lake campaign.</p><p></p><p>Are there never-ever any questions ever? No. Sometimes questions get asked. Sometimes I just answer it. Sometimes I have to ask the player to articulate that question in the form of something the character is doing, especially if their question is going to generate a question from me because I don't want to assume character actions. But these transcripts are pretty representative of the number of questions that typically get asked at our sessions and based on that I think it's obvious that questions from players to DM is much less than many games with no negative impact on the play experience.</p></blockquote><p></p>
[QUOTE="iserith, post: 6739241, member: 97077"] It's not an issue because the players buy into it and generally find that it enhances the game experience. I reviewed the first few transcripts again. There were 4 questions from player to DM in Session One. There is 1 question from player to DM in Session Two, and that was whether an NPC counted as an ally for the purposes of sneak attack. There were 0 questions from player to DM in Session Three. Each session was two hours with about 15-20 minutes of improvisational warm-up at the outset. I'm not going to go through the rest of the transcripts because it is time-consuming and I think that this demonstrates my point: Players learn to stop asking questions reasonably quickly. As well, I never played with these players before, except for bawylie who was in a one-shot I did few months before starting the Summer at the Lake campaign. Are there never-ever any questions ever? No. Sometimes questions get asked. Sometimes I just answer it. Sometimes I have to ask the player to articulate that question in the form of something the character is doing, especially if their question is going to generate a question from me because I don't want to assume character actions. But these transcripts are pretty representative of the number of questions that typically get asked at our sessions and based on that I think it's obvious that questions from players to DM is much less than many games with no negative impact on the play experience. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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