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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Imaculata" data-source="post: 6739848" data-attributes="member: 6801286"><p>By the way, I'm one of those DM's that uses a graded difficulty scale to determine how successful a player is at a skill check, and I was wondering if others do the same. I basically have the basic DC for a task, but if the players roll just above, or just below the DC, I alter the description that is given. </p><p></p><p>So for example, if you are trying to pick a lock, then you could fail, you could almost succeed, you could just succeed, and you could succeed with ease. Same with social skills. Suppose you are trying to convince a merchant to lower the price on an expensive ring. The player makes a decent effort to convince the merchant that the ring is not worth as much as he's asking, and so I determine this requires a DC 15 diplomacy check. If you roll anywhere between 10 and 14, then I may rule that you only manage to reduce the price by a few silver. If you roll a natural 1, then the merchant might get offended by what you are suggesting, or he might suspect that you really want the ring, and raise the price instead. If you roll 20, then he might not only lower the price, but also want to give you a discount if you buy another item. </p><p></p><p>Do other people do this as well?</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6739848, member: 6801286"] By the way, I'm one of those DM's that uses a graded difficulty scale to determine how successful a player is at a skill check, and I was wondering if others do the same. I basically have the basic DC for a task, but if the players roll just above, or just below the DC, I alter the description that is given. So for example, if you are trying to pick a lock, then you could fail, you could almost succeed, you could just succeed, and you could succeed with ease. Same with social skills. Suppose you are trying to convince a merchant to lower the price on an expensive ring. The player makes a decent effort to convince the merchant that the ring is not worth as much as he's asking, and so I determine this requires a DC 15 diplomacy check. If you roll anywhere between 10 and 14, then I may rule that you only manage to reduce the price by a few silver. If you roll a natural 1, then the merchant might get offended by what you are suggesting, or he might suspect that you really want the ring, and raise the price instead. If you roll 20, then he might not only lower the price, but also want to give you a discount if you buy another item. Do other people do this as well? [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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