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General Tabletop Discussion
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Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Ovinomancer" data-source="post: 6741329" data-attributes="member: 16814"><p>I asked him a similar question, yes. I asked you the same question because you were arguing a similar point. I didn't expect to hear you opine on what Iserth's opinion was, I wanted to hear yours.</p><p></p><p></p><p></p><p></p><p></p><p>In IRL, I've never once been under the effects of a mind control spell. They don't exist. So I'm not following your train of logic, there. When someone IRL lies to me and I don't notice, I think they've told me the truth. IGL (In Game Life), when someone lies convincingly to a character, should not that character also think they've been told the truth? Or is it only when magic or not-magic but different from social skills happens that such things can occur.</p><p></p><p>In short, you're actually fine dictating to a player what/how their character feels or thinks. Your line is 'magic' or 'ability' where ability is a vague grouping of possible mechanics you, at that moment, think should work. But you don't have an issue with telling players how their character thinks. You just have that issue when it comes to social skills. Social skills are just another mechanic in the game, like magic or 'abilities'. As I said above, we agree that it's okay to tell players what their characters think, we just have a different opinion of how much it takes to do that.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6741329, member: 16814"] I asked him a similar question, yes. I asked you the same question because you were arguing a similar point. I didn't expect to hear you opine on what Iserth's opinion was, I wanted to hear yours. In IRL, I've never once been under the effects of a mind control spell. They don't exist. So I'm not following your train of logic, there. When someone IRL lies to me and I don't notice, I think they've told me the truth. IGL (In Game Life), when someone lies convincingly to a character, should not that character also think they've been told the truth? Or is it only when magic or not-magic but different from social skills happens that such things can occur. In short, you're actually fine dictating to a player what/how their character feels or thinks. Your line is 'magic' or 'ability' where ability is a vague grouping of possible mechanics you, at that moment, think should work. But you don't have an issue with telling players how their character thinks. You just have that issue when it comes to social skills. Social skills are just another mechanic in the game, like magic or 'abilities'. As I said above, we agree that it's okay to tell players what their characters think, we just have a different opinion of how much it takes to do that. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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