Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6741576" data-attributes="member: 996"><p>I think that's a big part of it, viewed from one angle. Another angle might be related to immersion. Some might say that if the DM wants a PC to be intimidated, he should telegraph the danger represented by the intimidating individual, so the player appropriately fears for his character (with whom he identifies enough that he reacts as an intimidated character would). </p><p></p><p>Intimidation is more than just being scary, it's being scary, but also not implacable, with a clear course of action that will remove the implied threat. It means being credible on both sides of that equation, that you /are/ dangerous, that you /will/ do something horrible, but that you'll refrain if the victim knuckles under. Just being scary is just being scary, like a dragon fear aura, for instance - it's /really/ scary, but characters affected by it don't start doing what the dragon tells them.</p><p></p><p></p><p>The angle I like to look at it from is more a matter of resolution. An NPC tries to intimidate a PC. How do you resolve that? Does the DM just tell the PC how he reacts? (resolution by DM fiat) Does he just describe that the NPC is intimidating and let the player declare his next action? (player fiat) Do the DM & player 'RP' the intimidation? (Player as resolution system) Or, do they use a sub-system provided by the game? (Like a check or opposed check) In 5e, the official resolution system is the player declaring an action and the DM narrating the result, with checks optional - but an NPC intimidating a PC isn't a player action, is it? ....</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6741576, member: 996"] I think that's a big part of it, viewed from one angle. Another angle might be related to immersion. Some might say that if the DM wants a PC to be intimidated, he should telegraph the danger represented by the intimidating individual, so the player appropriately fears for his character (with whom he identifies enough that he reacts as an intimidated character would). Intimidation is more than just being scary, it's being scary, but also not implacable, with a clear course of action that will remove the implied threat. It means being credible on both sides of that equation, that you /are/ dangerous, that you /will/ do something horrible, but that you'll refrain if the victim knuckles under. Just being scary is just being scary, like a dragon fear aura, for instance - it's /really/ scary, but characters affected by it don't start doing what the dragon tells them. The angle I like to look at it from is more a matter of resolution. An NPC tries to intimidate a PC. How do you resolve that? Does the DM just tell the PC how he reacts? (resolution by DM fiat) Does he just describe that the NPC is intimidating and let the player declare his next action? (player fiat) Do the DM & player 'RP' the intimidation? (Player as resolution system) Or, do they use a sub-system provided by the game? (Like a check or opposed check) In 5e, the official resolution system is the player declaring an action and the DM narrating the result, with checks optional - but an NPC intimidating a PC isn't a player action, is it? .... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top