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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="sunshadow21" data-source="post: 6741834" data-attributes="member: 6667193"><p>It may be less work <em>for you</em> but not more most people. You make describing things completely enough to make that process work sound easy; I assure you it is not. Getting rid of the roll actually makes it harder unless both DM and player are particularly proficient in both listening to and telling oral stories; obviously this isn't a problem for you or your group, but even you have had to allow for a bit of a learning curve with new players. It's not nearly as easy or as common as you seem to believe. The only DM I personally know that I would fully trust to pull that off also happens to be a bard in the Society of Creative Anachronism, and the correlation is not accidental. One or two more can do really good for short bits, but a full campaign with nothing but that would be far too much to be able to do consistently. Few people have both the skill and time devoted to be a truly good oral story teller; even throughout history, when that skill was far more common, it was still rare enough that even decent orators were often community leaders and/or local celebrities. I could learn it, as could most, but, like myself, most find that that time is spent just as productively on other aspects of the campaign that more players truly care about. Most players don't actually care if you tell them "You're intimidated" or if you take a full minute to describe in massive detail why the PC should be quaking in their boots, and many actually prefer the former because it keeps the game moving along past the parts that many players find uninteresting. It also means that they are more likely to pay attention when the DM actually goes into full details for the big encounters rather than simply ignoring most of the details because it seems like just another encounter.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6741834, member: 6667193"] It may be less work [I]for you[/I] but not more most people. You make describing things completely enough to make that process work sound easy; I assure you it is not. Getting rid of the roll actually makes it harder unless both DM and player are particularly proficient in both listening to and telling oral stories; obviously this isn't a problem for you or your group, but even you have had to allow for a bit of a learning curve with new players. It's not nearly as easy or as common as you seem to believe. The only DM I personally know that I would fully trust to pull that off also happens to be a bard in the Society of Creative Anachronism, and the correlation is not accidental. One or two more can do really good for short bits, but a full campaign with nothing but that would be far too much to be able to do consistently. Few people have both the skill and time devoted to be a truly good oral story teller; even throughout history, when that skill was far more common, it was still rare enough that even decent orators were often community leaders and/or local celebrities. I could learn it, as could most, but, like myself, most find that that time is spent just as productively on other aspects of the campaign that more players truly care about. Most players don't actually care if you tell them "You're intimidated" or if you take a full minute to describe in massive detail why the PC should be quaking in their boots, and many actually prefer the former because it keeps the game moving along past the parts that many players find uninteresting. It also means that they are more likely to pay attention when the DM actually goes into full details for the big encounters rather than simply ignoring most of the details because it seems like just another encounter. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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