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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Hriston" data-source="post: 6742085" data-attributes="member: 6787503"><p>Sure, watching events play out from a distance can be enjoyable. I have nothing against that style of play, and I think we also agree that an RPG offers more in terms of a first-person experience. It sounds like we're on the same page here.</p><p></p><p></p><p></p><p></p><p></p><p> </p><p></p><p>I really wasn't trying to label you. I used that word in an attempt to describe a game where, for example, the result of a Charisma (Intimidation) check could determine that a PC is pressured into meeting the demands of an intimidator. From your response, I now know you don't play that way, so you need not feel that I was applying that label to your games.</p><p></p><p> </p><p></p><p>This is the kind of thing I was getting at by bringing up wargames and simulation in this thread. The way I see it, in a wargame, the figures are essentially NPCs. There is no meta-game because the players are removed observers with all the information, but the figures are subject to circumstances beyond the players' control, including mental effects like morale. I would imagine that negotiations between two figures in a wargame could be simulated and resolved with something like a contested Charisma check that the players would abide by. In an RPG with PCs though, I wouldn't do that, and it doesn't sound like you'd do that either.</p><p></p><p></p><p></p><p> </p><p></p><p>We agree about so many things.</p><p></p><p></p><p></p><p></p><p> </p><p></p><p>Well... action resolution gets you to the next decision point, so I suppose in that way it helps with roleplaying...</p><p></p><p></p><p></p><p></p><p>Why? Do you think players should have to make an Intelligence check to contribute ideas?</p><p></p><p> </p><p></p><p>Apart from 120 lbs being the limit a Str 8 character can lift, what's to prevent the player from having the character make the attempt? How is that not roleplaying?</p><p></p><p> </p><p></p><p>This is all quite prescriptive. Playing against type is a valid choice, IMO.</p><p></p><p> </p><p></p><p>When I say my character isn't intimidated by your Orc, what I mean is that my character doesn't agree to do what your Orc is trying to get me to do by trying to intimidate me. I think 90% of the arguing on this thread has been caused by people using different definitions of intimidate. I'm getting the idea now that when you say it, you mean the Orc's presence causes me to have an involuntary visceral reaction. When I say it, it means his attempt to intimidate me has had the result desired by the Orc. I have agreed to do as he wishes, because I fear what he will do to me if I don't. My position throughout this thread is that the dice can't make that decision for my PC.</p><p></p><p>More later...</p></blockquote><p></p>
[QUOTE="Hriston, post: 6742085, member: 6787503"] Sure, watching events play out from a distance can be enjoyable. I have nothing against that style of play, and I think we also agree that an RPG offers more in terms of a first-person experience. It sounds like we're on the same page here. I really wasn't trying to label you. I used that word in an attempt to describe a game where, for example, the result of a Charisma (Intimidation) check could determine that a PC is pressured into meeting the demands of an intimidator. From your response, I now know you don't play that way, so you need not feel that I was applying that label to your games. This is the kind of thing I was getting at by bringing up wargames and simulation in this thread. The way I see it, in a wargame, the figures are essentially NPCs. There is no meta-game because the players are removed observers with all the information, but the figures are subject to circumstances beyond the players' control, including mental effects like morale. I would imagine that negotiations between two figures in a wargame could be simulated and resolved with something like a contested Charisma check that the players would abide by. In an RPG with PCs though, I wouldn't do that, and it doesn't sound like you'd do that either. We agree about so many things. Well... action resolution gets you to the next decision point, so I suppose in that way it helps with roleplaying... Why? Do you think players should have to make an Intelligence check to contribute ideas? Apart from 120 lbs being the limit a Str 8 character can lift, what's to prevent the player from having the character make the attempt? How is that not roleplaying? This is all quite prescriptive. Playing against type is a valid choice, IMO. When I say my character isn't intimidated by your Orc, what I mean is that my character doesn't agree to do what your Orc is trying to get me to do by trying to intimidate me. I think 90% of the arguing on this thread has been caused by people using different definitions of intimidate. I'm getting the idea now that when you say it, you mean the Orc's presence causes me to have an involuntary visceral reaction. When I say it, it means his attempt to intimidate me has had the result desired by the Orc. I have agreed to do as he wishes, because I fear what he will do to me if I don't. My position throughout this thread is that the dice can't make that decision for my PC. More later... [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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