Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 6743040" data-attributes="member: 6667193"><p>And that to me is the part that renders all of what you said pointless. By not requiring players to be functional, it does render the players at least partially irrelevant. You say that I, as a player, can declare an action, but you go on to make it quite clear that I have no control over it's resolution, since that is entirely up to the DM. It is entirely up to the DM, and the player has no control over, the amount of uncertainty any particular situation contains. That is not player agency, that is not player driven action resolution; that is a player making a suggestion, and hoping that the DM recognizes it for what it was intended to do. The player has no control over the use of the game mechanics outside of combat, and therefore, and no direct control over anything outside of combat. If it's going to come down to how well I, as a player, tell a story and describe actions anyway, I am not going to bother playing D&D; I am going to actually sit around a campfire and swap stories with others where we all have the freedom to tell the precise story we want to tell. I lose a bit of interactivity, but gain a lot more by not having to worry about dice and rules and books. Player driven narrative without player driven mechanics is just a weak form of quasi interactive story telling to me, and when I can go elsewhere and get the full story telling experience without the limits imposed by the system, not worth the effort of pulling out books, dice, and character sheet. It obviously works for a lot of people, but I expect a bit more crunch if I am going to take the effort to learn a rpg system and make up a character; simple story telling doesn't require D&D. It doesn't have to be 3.5 level of crunch, but it needs to be more than a four hour long conversation with the DM.</p><p></p><p>Despite our differences, I appreciate your posts, because I think I can now answer Iserith's question of why that approach is alien to me. It's because I don't sit down at the table for narrative; I sit down at the table for the interactivity. Narrative is important, but narrative for the sake of narrative, especially if it masks legitimate game mechanics I can be using to my advantage, regardless of what side of the screen I am on, is nice, but eats a lot of what is often limited game time. If interactivity is aided by narrative great; if the narrative takes five minutes, and using a game mechanic takes 5 seconds, that narrative is going to have to do a lot more than simply be a flowery expression of the game mechanic to be worth it to me. Taking 5 seconds to tell me my character is intimidated has exactly the same effect as taking 5 minutes to describe it in great, and usually unnecessary, detail, but eats up more time and leaves a lot more room for confusion. The narrative truly is not worth that much to me; just give me the shorthand and keep the game moving. Same with quibbling over how a request for more information about what is in a room; whether it be phrased as a question or an action, I really don't care. It yields the exact same information either way. Ditto with worrying about whether something is magic or nonmagic; I make a ruling based on the effect and move on; getting picky about the source just wastes time and energy. Many here, especially Iserith, very much treat the game like a novel, and I find that if I want a novel, I will go read an actual novel; the experience may lack interactivity, but if I want a novel, interactivity isn't a concern to begin with, so I haven't really lost anything. Tabletop rpgs and novels are two different types of story telling and trying to turn one into the other is not, for me, a particularly worth while endeavor.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6743040, member: 6667193"] And that to me is the part that renders all of what you said pointless. By not requiring players to be functional, it does render the players at least partially irrelevant. You say that I, as a player, can declare an action, but you go on to make it quite clear that I have no control over it's resolution, since that is entirely up to the DM. It is entirely up to the DM, and the player has no control over, the amount of uncertainty any particular situation contains. That is not player agency, that is not player driven action resolution; that is a player making a suggestion, and hoping that the DM recognizes it for what it was intended to do. The player has no control over the use of the game mechanics outside of combat, and therefore, and no direct control over anything outside of combat. If it's going to come down to how well I, as a player, tell a story and describe actions anyway, I am not going to bother playing D&D; I am going to actually sit around a campfire and swap stories with others where we all have the freedom to tell the precise story we want to tell. I lose a bit of interactivity, but gain a lot more by not having to worry about dice and rules and books. Player driven narrative without player driven mechanics is just a weak form of quasi interactive story telling to me, and when I can go elsewhere and get the full story telling experience without the limits imposed by the system, not worth the effort of pulling out books, dice, and character sheet. It obviously works for a lot of people, but I expect a bit more crunch if I am going to take the effort to learn a rpg system and make up a character; simple story telling doesn't require D&D. It doesn't have to be 3.5 level of crunch, but it needs to be more than a four hour long conversation with the DM. Despite our differences, I appreciate your posts, because I think I can now answer Iserith's question of why that approach is alien to me. It's because I don't sit down at the table for narrative; I sit down at the table for the interactivity. Narrative is important, but narrative for the sake of narrative, especially if it masks legitimate game mechanics I can be using to my advantage, regardless of what side of the screen I am on, is nice, but eats a lot of what is often limited game time. If interactivity is aided by narrative great; if the narrative takes five minutes, and using a game mechanic takes 5 seconds, that narrative is going to have to do a lot more than simply be a flowery expression of the game mechanic to be worth it to me. Taking 5 seconds to tell me my character is intimidated has exactly the same effect as taking 5 minutes to describe it in great, and usually unnecessary, detail, but eats up more time and leaves a lot more room for confusion. The narrative truly is not worth that much to me; just give me the shorthand and keep the game moving. Same with quibbling over how a request for more information about what is in a room; whether it be phrased as a question or an action, I really don't care. It yields the exact same information either way. Ditto with worrying about whether something is magic or nonmagic; I make a ruling based on the effect and move on; getting picky about the source just wastes time and energy. Many here, especially Iserith, very much treat the game like a novel, and I find that if I want a novel, I will go read an actual novel; the experience may lack interactivity, but if I want a novel, interactivity isn't a concern to begin with, so I haven't really lost anything. Tabletop rpgs and novels are two different types of story telling and trying to turn one into the other is not, for me, a particularly worth while endeavor. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top