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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="Tony Vargas" data-source="post: 6743073" data-attributes="member: 996"><p>I feel like I'm making a very small point that looming unnecessarily large. I'm still talking about the system, itself. It doesn't require player intervention to work. Players still use the system, they just get to use it to play, they don't expend effort to keep it from breaking. </p><p></p><p>Unless the DM actually takes the decisions you made at chargen/level-up, resources devoted to the action, and the action itself into account, since you had control over all those things. </p><p></p><p>But, yes, in theory, a DM could have your every action fail without a check, rules notwithstanding. Really, an RBDM could always do that. 5e just gives him more rope. Whether he hangs you, ties you up, or lets you climb it is up to him.</p><p></p><p>5e does have plenty of crunch, it just also gives the DM license not only to change it but to rule whether/how it applies. Assuming a good DM, you're not going to see a big difference between that and running some more hard-and-fast system 'by the book.' Your character who's good at something will generally succeed at that something - if anything you'll have fewer incongruous failures because the DM won't call for rolls when success is easy or appropriate. </p><p></p><p>Glad I could help, even if I'm not sure how I did it.</p><p></p><p>OK, that's a stylistic choice, and, if you & your DM are on the same page in that sense, there's no reason it shouldn't play out that way for you.</p><p></p><p></p><p>Sure. Some groups emphasize the Role-Playing over Playing the Game, some the reverse, but we're all still RPGing.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6743073, member: 996"] I feel like I'm making a very small point that looming unnecessarily large. I'm still talking about the system, itself. It doesn't require player intervention to work. Players still use the system, they just get to use it to play, they don't expend effort to keep it from breaking. Unless the DM actually takes the decisions you made at chargen/level-up, resources devoted to the action, and the action itself into account, since you had control over all those things. But, yes, in theory, a DM could have your every action fail without a check, rules notwithstanding. Really, an RBDM could always do that. 5e just gives him more rope. Whether he hangs you, ties you up, or lets you climb it is up to him. 5e does have plenty of crunch, it just also gives the DM license not only to change it but to rule whether/how it applies. Assuming a good DM, you're not going to see a big difference between that and running some more hard-and-fast system 'by the book.' Your character who's good at something will generally succeed at that something - if anything you'll have fewer incongruous failures because the DM won't call for rolls when success is easy or appropriate. Glad I could help, even if I'm not sure how I did it. OK, that's a stylistic choice, and, if you & your DM are on the same page in that sense, there's no reason it shouldn't play out that way for you. Sure. Some groups emphasize the Role-Playing over Playing the Game, some the reverse, but we're all still RPGing. [/QUOTE]
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General Tabletop Discussion
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Persuade, Intimidate, and Deceive used vs. PCs
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