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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="GMforPowergamers" data-source="post: 6745135" data-attributes="member: 67338"><p>saying that I intimidated you is not the same as saying you have to do what I say... some people you don't want intimidated... because they pull guns and shoot you... fight or flight is very tricky that way</p><p></p><p></p><p></p><p></p><p>I disagree by using the ingame narrative it's LESS a wargame and more roleplaying...</p><p> </p><p></p><p></p><p>I disagree again... the whole point of an intimidate check is the answer "How intimidating is the character"</p><p></p><p></p><p></p><p></p><p> except others in this thread have said they don't use the stats because you have to 'learn to roleplay'</p><p></p><p></p><p></p><p>I'm in no mood to play word games with my PCs trying to invoc an out of game response everytime I want an in game one...</p><p></p><p></p><p></p><p></p><p>and as I said above... unless your data turing off your emotions... same for intimidation...</p><p></p><p></p><p></p><p>the result of getting hit is you take damage "how does your character react"</p><p>the result of getting a social fail is you are intimidated "how does your character react"</p><p>seems the same to me</p><p></p><p></p><p></p><p>I got hit, so I fall back</p><p>I got hit so I hit the guy that hurt me</p><p>I got hit but I ignore it to follow the plan to focus fire</p><p></p><p>all of those effect the narrative...</p><p> except you aren't reacting to getting hit your negating the hit</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6745135, member: 67338"] saying that I intimidated you is not the same as saying you have to do what I say... some people you don't want intimidated... because they pull guns and shoot you... fight or flight is very tricky that way I disagree by using the ingame narrative it's LESS a wargame and more roleplaying... I disagree again... the whole point of an intimidate check is the answer "How intimidating is the character" except others in this thread have said they don't use the stats because you have to 'learn to roleplay' I'm in no mood to play word games with my PCs trying to invoc an out of game response everytime I want an in game one... and as I said above... unless your data turing off your emotions... same for intimidation... the result of getting hit is you take damage "how does your character react" the result of getting a social fail is you are intimidated "how does your character react" seems the same to me I got hit, so I fall back I got hit so I hit the guy that hurt me I got hit but I ignore it to follow the plan to focus fire all of those effect the narrative... except you aren't reacting to getting hit your negating the hit [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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