Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="sunshadow21" data-source="post: 6745941" data-attributes="member: 6667193"><p>The key part, and this is where the two sides differ, is the response. Some feel that a successful roll means that the preferred action of the one who triggered the roll is automatically done because the roll forces that action; others don't. It comes down to play style and how the DM utilizes skill checks; a DM that chooses to generally use skill checks specifically as a means to resolve individual actions can very logically arrive at the forced action view. Those who prefer to see skill checks as part of a greater scene are a lot less likely to require such firm conclusions. Those people tend to run skills more like skill challenges, where the individual rolls matter, but no one single roll is likely to have that level of influence in the vast majority of common circumstances. The quoted sentence makes perfect sense for campaigns that emphasize single rolls to resolve very discrete questions; the practical outcome of the dice roll in those games is that you are or are not intimidated. In games where it is used more often in the skill challenge like setting, there are enough shades of gray to every dice roll to allow for someone to be intimidated without automatically being forced to the extreme position of automatic compliance to a specific request. </p><p></p><p>In the end, the amount of gray area in the campaign in general, and where it can be found, is going to influence how any group decides to perceive this issue. In Iserith's campaign, I get the distinct impression that, at least when it comes to dice, there is no gray; all the gray happens on the roleplay side; I can very much understand his specific point within that greater context, even if that greater context is not how I approach the game. In the campaigns I've been in, there's been enough gray on enough dice rolls that such an extreme position on this issue is not usually required. Neither approach is right or wrong; they both work for their respective groups, but it can be a pretty large gap between the two should the two sides ever meet.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6745941, member: 6667193"] The key part, and this is where the two sides differ, is the response. Some feel that a successful roll means that the preferred action of the one who triggered the roll is automatically done because the roll forces that action; others don't. It comes down to play style and how the DM utilizes skill checks; a DM that chooses to generally use skill checks specifically as a means to resolve individual actions can very logically arrive at the forced action view. Those who prefer to see skill checks as part of a greater scene are a lot less likely to require such firm conclusions. Those people tend to run skills more like skill challenges, where the individual rolls matter, but no one single roll is likely to have that level of influence in the vast majority of common circumstances. The quoted sentence makes perfect sense for campaigns that emphasize single rolls to resolve very discrete questions; the practical outcome of the dice roll in those games is that you are or are not intimidated. In games where it is used more often in the skill challenge like setting, there are enough shades of gray to every dice roll to allow for someone to be intimidated without automatically being forced to the extreme position of automatic compliance to a specific request. In the end, the amount of gray area in the campaign in general, and where it can be found, is going to influence how any group decides to perceive this issue. In Iserith's campaign, I get the distinct impression that, at least when it comes to dice, there is no gray; all the gray happens on the roleplay side; I can very much understand his specific point within that greater context, even if that greater context is not how I approach the game. In the campaigns I've been in, there's been enough gray on enough dice rolls that such an extreme position on this issue is not usually required. Neither approach is right or wrong; they both work for their respective groups, but it can be a pretty large gap between the two should the two sides ever meet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top