Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dmnqwk" data-source="post: 6752126" data-attributes="member: 6804204"><p>As a DM, don't be afraid to lie, cheat and steal to win friends and influence PCs.</p><p></p><p>When it comes to persuasion, mention to the PCs there might be a big gold reward when they accomplish the task for the NPC. Bribe them with the prospect of huge rewards... then when they come to claim it, lie. If they ask you about it out of character, merely inform them that their character believed it was true, but that you never promised them anything.</p><p></p><p>For example:</p><p></p><p>NPC Quest Giver: If someone was to slay that blackhearted ogre for me, I might be inclined to reward them.</p><p>PC: Oh, and how much would you be offering.</p><p>NPC: Perhaps a sum of 200 gold</p><p>PC: Holy Hand Grenades, we'll do it!</p><p>*Much fighting ensues, Ogre is slain. PCs return with the head as proof*</p><p>PC: Pay up time, 200 gold please!</p><p>NPC: Oh, for what? Oh the Ogre... I merely implied I might be willing to offer it, do you have anything in writing?</p><p>*At which point the PC, who feels ripped off, decides to fireball the NPC only to find it's an illusion and the NPC is safely elsewhere.*</p><p></p><p>Having the PCs persuasion, deception and intimidation rolls leave repercussions every time would be a hassle for you, yet feel free to remember an innkeeper who is regularly ripped off might start getting bonuses to resist, or just offer disadvantage to the roll. He may even become hostile/confrontational (I always picture Eddie in UK TV show Hustle when I think of this).</p><p></p><p>As for Deception, always ensure you roll even if the NPC is being honest, it can be hilariously entertaining. And consider setting a benchmark for the roll of 15.</p><p>NPC and PC both exceeded 15, NPC won: You're not quite sure if he is lying or not. He seems truthful but your gut is acting up.</p><p>NPC exceeded 15, PC did not: He seems quite honest and trustworthy.</p><p>Both NPC and PC rolled below 15: The PC believes the opposite. if the NPC is lying, the PC is informed he is honest, but if the NPC was being honest, he is called a lying sack of poop.</p><p>PC exceeded 15, NPC did not: Give an honest appraisal of the situation. Either suggest he is a lying sack of poop, or he is honest and trustworthy.</p><p></p><p>Opposed rolls dont always need to just be against each other, it's more fun to sometimes allow dismal failure on both parts. </p><p></p><p>Intimidation:</p><p>A success of 1-5 points for the NPC would result in informing the PC they are apprehensive, consider assigning Disadvantage on any further social interactions that encounter</p><p>A success of 6-9 points would be best to apply a Frightened effect for a minute, no saving throw until combat, which would make heavy use of the cannot approach rule.</p><p>A success of 10+ is when I would consider manipulating the PCs intentions. When they try to act in a way unsuitable to being Afraid, consider informing them they cannot do that (such as sleight of hand or further deception/persuasion rolls.) Being in control is different to allowing them carte blanche.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6752126, member: 6804204"] As a DM, don't be afraid to lie, cheat and steal to win friends and influence PCs. When it comes to persuasion, mention to the PCs there might be a big gold reward when they accomplish the task for the NPC. Bribe them with the prospect of huge rewards... then when they come to claim it, lie. If they ask you about it out of character, merely inform them that their character believed it was true, but that you never promised them anything. For example: NPC Quest Giver: If someone was to slay that blackhearted ogre for me, I might be inclined to reward them. PC: Oh, and how much would you be offering. NPC: Perhaps a sum of 200 gold PC: Holy Hand Grenades, we'll do it! *Much fighting ensues, Ogre is slain. PCs return with the head as proof* PC: Pay up time, 200 gold please! NPC: Oh, for what? Oh the Ogre... I merely implied I might be willing to offer it, do you have anything in writing? *At which point the PC, who feels ripped off, decides to fireball the NPC only to find it's an illusion and the NPC is safely elsewhere.* Having the PCs persuasion, deception and intimidation rolls leave repercussions every time would be a hassle for you, yet feel free to remember an innkeeper who is regularly ripped off might start getting bonuses to resist, or just offer disadvantage to the roll. He may even become hostile/confrontational (I always picture Eddie in UK TV show Hustle when I think of this). As for Deception, always ensure you roll even if the NPC is being honest, it can be hilariously entertaining. And consider setting a benchmark for the roll of 15. NPC and PC both exceeded 15, NPC won: You're not quite sure if he is lying or not. He seems truthful but your gut is acting up. NPC exceeded 15, PC did not: He seems quite honest and trustworthy. Both NPC and PC rolled below 15: The PC believes the opposite. if the NPC is lying, the PC is informed he is honest, but if the NPC was being honest, he is called a lying sack of poop. PC exceeded 15, NPC did not: Give an honest appraisal of the situation. Either suggest he is a lying sack of poop, or he is honest and trustworthy. Opposed rolls dont always need to just be against each other, it's more fun to sometimes allow dismal failure on both parts. Intimidation: A success of 1-5 points for the NPC would result in informing the PC they are apprehensive, consider assigning Disadvantage on any further social interactions that encounter A success of 6-9 points would be best to apply a Frightened effect for a minute, no saving throw until combat, which would make heavy use of the cannot approach rule. A success of 10+ is when I would consider manipulating the PCs intentions. When they try to act in a way unsuitable to being Afraid, consider informing them they cannot do that (such as sleight of hand or further deception/persuasion rolls.) Being in control is different to allowing them carte blanche. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
Top