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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="iserith" data-source="post: 7582481" data-attributes="member: 97077"><p>Charisma (Deception) might be used as a way to calculate the DC for an uncertain action to assess the doppelganger's truthfulness, its agenda, or its personal characteristics (personality trait, ideal, bond, or flaw). Charisma (Intimidation) or Charisma (Persuasion) might be used to resolve a contest between a player character and an NPC to influence some other NPC.</p><p></p><p>Since an ability check is only called for when there is an uncertain outcome and a meaningful consequence of failure, and a player determines how his or her character acts and thinks and what he or she says, then there is no uncertainty when it comes to the result of a doppelganger trying to deceive, intimidate, or persuade the character: The result is whatever the players says it is and there is no ability check.</p></blockquote><p></p>
[QUOTE="iserith, post: 7582481, member: 97077"] Charisma (Deception) might be used as a way to calculate the DC for an uncertain action to assess the doppelganger's truthfulness, its agenda, or its personal characteristics (personality trait, ideal, bond, or flaw). Charisma (Intimidation) or Charisma (Persuasion) might be used to resolve a contest between a player character and an NPC to influence some other NPC. Since an ability check is only called for when there is an uncertain outcome and a meaningful consequence of failure, and a player determines how his or her character acts and thinks and what he or she says, then there is no uncertainty when it comes to the result of a doppelganger trying to deceive, intimidate, or persuade the character: The result is whatever the players says it is and there is no ability check. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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