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General Tabletop Discussion
*Dungeons & Dragons
Persuade, Intimidate, and Deceive used vs. PCs
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<blockquote data-quote="c0wfunk" data-source="post: 7582561" data-attributes="member: 6989857"><p>Oh yeah, I learned that one pretty quickly on. I quite often will narrate transitions as well to get us to that point where things will actually happen. They are quite often unsure how to respond even when presented with a bunch of options.. ie. a couple of sessions ago we were wrapping up in town before heading off to the final dungeon of the module. I told them we could do some final things in town and gave them some ideas of what we could do and had planned a shopping / info gathering montage before we headed out. They were like "let's take a long rest and go". /shrug</p><p></p><p>At this stage I can't imagine an unplanned session and how that would go. But as we move forward I plan to head into Storm King's Thunder with a little Dungeon of the Mad Mage mixed in (I"ve made a map they may find soon...) so things will get quite a bit more open moving forward. It will be interesting to see how they grow as players and I grow as a DM when the world opens up for us as it does in SKT.</p><p></p><p>The reason I found this thread is I'm planning a big final encounter of the adventure where the BBEG is going to try to coerce them into helping him open a portal to the shadowfell and then escorting him through (yeah I"ve modded LMOP a little <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> and I was looking for strategies for that encounter. My bad guy is a high level warlock with mass suggestion as his mystic arcanum so he's going to use that if the conversation doesn't go his way. Suffice it to say they have various reasons and motivations to want to go along with him and I"m quite curious to see how it turns out.</p></blockquote><p></p>
[QUOTE="c0wfunk, post: 7582561, member: 6989857"] Oh yeah, I learned that one pretty quickly on. I quite often will narrate transitions as well to get us to that point where things will actually happen. They are quite often unsure how to respond even when presented with a bunch of options.. ie. a couple of sessions ago we were wrapping up in town before heading off to the final dungeon of the module. I told them we could do some final things in town and gave them some ideas of what we could do and had planned a shopping / info gathering montage before we headed out. They were like "let's take a long rest and go". /shrug At this stage I can't imagine an unplanned session and how that would go. But as we move forward I plan to head into Storm King's Thunder with a little Dungeon of the Mad Mage mixed in (I"ve made a map they may find soon...) so things will get quite a bit more open moving forward. It will be interesting to see how they grow as players and I grow as a DM when the world opens up for us as it does in SKT. The reason I found this thread is I'm planning a big final encounter of the adventure where the BBEG is going to try to coerce them into helping him open a portal to the shadowfell and then escorting him through (yeah I"ve modded LMOP a little :) and I was looking for strategies for that encounter. My bad guy is a high level warlock with mass suggestion as his mystic arcanum so he's going to use that if the conversation doesn't go his way. Suffice it to say they have various reasons and motivations to want to go along with him and I"m quite curious to see how it turns out. [/QUOTE]
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Persuade, Intimidate, and Deceive used vs. PCs
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