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Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="aco175" data-source="post: 7643991" data-attributes="member: 27385"><p>Checks should never be allowed on other PCs. Same as the DM making checks and forcing the player to have his PC act a certain way. The player controls his PC and acts how he wants. You can fudge a bit and suggest some things and maybe say that it appears one way or the person seems to be telling the truth, but never say that he persuades you to do something, unless the PC is charmed by a spell.</p><p></p><p>The persuasion skill should be allowed to do minor things or talk your way past small things. If your haggling and not sure if you want to give a break to the PC, roll a check. If you are trying to get past a guard to meet the sheriff or get into the back room of a thieves' den, roll a check. There is also the NPC that is being persuaded. Not all guards will be loyal to the death. Some should fall into a scale of less than honest or motivated to sacrifice themselves for their king. I assume that most will not let the PC into the bedchamber or the king, but could be persuaded to let them pass into the jail cells or climb over the wall. Money could also be involved.</p><p></p><p>You also need to take into account the skill of the player vs. the PC. Some players are more persuasive themselves and can think fast on their feet. Some cannot and freeze when put on the spot. The check allows the game to move forward and for less linguistic players to fit in.</p></blockquote><p></p>
[QUOTE="aco175, post: 7643991, member: 27385"] Checks should never be allowed on other PCs. Same as the DM making checks and forcing the player to have his PC act a certain way. The player controls his PC and acts how he wants. You can fudge a bit and suggest some things and maybe say that it appears one way or the person seems to be telling the truth, but never say that he persuades you to do something, unless the PC is charmed by a spell. The persuasion skill should be allowed to do minor things or talk your way past small things. If your haggling and not sure if you want to give a break to the PC, roll a check. If you are trying to get past a guard to meet the sheriff or get into the back room of a thieves' den, roll a check. There is also the NPC that is being persuaded. Not all guards will be loyal to the death. Some should fall into a scale of less than honest or motivated to sacrifice themselves for their king. I assume that most will not let the PC into the bedchamber or the king, but could be persuaded to let them pass into the jail cells or climb over the wall. Money could also be involved. You also need to take into account the skill of the player vs. the PC. Some players are more persuasive themselves and can think fast on their feet. Some cannot and freeze when put on the spot. The check allows the game to move forward and for less linguistic players to fit in. [/QUOTE]
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Persuasion - How powerful do you allow it to be?
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