Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Find Us!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
EN Live
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Biggest TTRPG Kickstarter Creators
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
COMING SOON!
Sickness and Health: New diseases for your 5E game!
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7643998" data-attributes="member: 6775031"><p>You should remind your player that a natural 20 is not always a success on a skill roll, and some things really are impossible. No matter how high you roll, you can't jump to the moon. No matter how high you roll, you won't convince someone to betray their ideals.</p><p></p><p>As for Persuasion, I try to imagine myself as a player being persuaded by another player, and use that to set the DC. As a player, outside of very strong character traits, I'm open to the possibility of my character being convinced of something. If I imagine that I'd be willing to go along with something, if the other player rolled a 20, then I'd set that as the DC for the PC to persuade the NPC. If I imagine I'd go along with a 12, then that's the DC. And if I wouldn't be persuaded, even if they rolled 50, then there's no point in rolling.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7643998, member: 6775031"] You should remind your player that a natural 20 is not always a success on a skill roll, and some things really are impossible. No matter how high you roll, you can't jump to the moon. No matter how high you roll, you won't convince someone to betray their ideals. As for Persuasion, I try to imagine myself as a player being persuaded by another player, and use that to set the DC. As a player, outside of very strong character traits, I'm open to the possibility of my character being convinced of something. If I imagine that I'd be willing to go along with something, if the other player rolled a 20, then I'd set that as the DC for the PC to persuade the NPC. If I imagine I'd go along with a 12, then that's the DC. And if I wouldn't be persuaded, even if they rolled 50, then there's no point in rolling. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
Top