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Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="Charlaquin" data-source="post: 7644044" data-attributes="member: 6779196"><p>I only call for a Charisma check when the player’s approach to getting the NPC to do what they want has a reasonable chance of succeeding, reasonable chance of failing, and cost or consequence for failing, though most social actions have an inherent opportunity cost, so it’s fairly rare that an action meets the previous two qualifications and doesn’t meet the third. When it does, I will call for a Charisma check, and at that point the player may suggest that their proficiency in Persuasion might be applicable.</p><p></p><p>As for persuading other PCs, I leave it up to the player of the PC being persuaded whether the attempt succeeds, fails, or is uncertain and requires a check to resolve. I handle all player-vs-player actions that way.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7644044, member: 6779196"] I only call for a Charisma check when the player’s approach to getting the NPC to do what they want has a reasonable chance of succeeding, reasonable chance of failing, and cost or consequence for failing, though most social actions have an inherent opportunity cost, so it’s fairly rare that an action meets the previous two qualifications and doesn’t meet the third. When it does, I will call for a Charisma check, and at that point the player may suggest that their proficiency in Persuasion might be applicable. As for persuading other PCs, I leave it up to the player of the PC being persuaded whether the attempt succeeds, fails, or is uncertain and requires a check to resolve. I handle all player-vs-player actions that way. [/QUOTE]
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Persuasion - How powerful do you allow it to be?
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