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*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="Fenris-77" data-source="post: 7644182" data-attributes="member: 6993955"><p>Charisma skills don't work on PCs and any player who desperately wants them to is probably a guy you don't want at your table. I know as a player I'd never put up with that shizz, but I'm old and wily and pretty misanthropic, so I'm a hard sell. Setting that kinds creepy shizz aside, neither Persuade nor Deception is the auto-win button some players seem to think it is. In no case will either get some to act contrary to their own inclinations or interests. Not in any serious way anyway. If players want to try that <em>I wave a piece of paper and pretend to be important to get into the place</em> on a deception roll, I'm ok with that, but it's not like the guys they just walked past will forget them, nor will they not tell the watch commander they're there when he shows up. </p><p></p><p>Really, where those two skills shine is in two very specific areas. First, they are a great tool for experienced players to get great results out of third pillar play because they role play the every-living shizz out of it. That's cool. Those skills are also really useful for non-so-social actual people to play socially adept characters and have fun doing it even if that's not their natural or default actual set of social skills. What those skills are <strong>not </strong>is a crutch for people to try and game the system. That shizz is off side and mostly ruins whole campaigns, even if stops short of the possible misogyny and whatnot that's possible. </p><p></p><p>I am actually all for adults playing an adult game that may actually, gasp, involve seduction and sex, but that needs to be played with adults who are going to handle the material responsibly. Guys who are trying to skill check other characters are not that guy. Really, <em>really</em>, not that guy.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7644182, member: 6993955"] Charisma skills don't work on PCs and any player who desperately wants them to is probably a guy you don't want at your table. I know as a player I'd never put up with that shizz, but I'm old and wily and pretty misanthropic, so I'm a hard sell. Setting that kinds creepy shizz aside, neither Persuade nor Deception is the auto-win button some players seem to think it is. In no case will either get some to act contrary to their own inclinations or interests. Not in any serious way anyway. If players want to try that [I]I wave a piece of paper and pretend to be important to get into the place[/I] on a deception roll, I'm ok with that, but it's not like the guys they just walked past will forget them, nor will they not tell the watch commander they're there when he shows up. Really, where those two skills shine is in two very specific areas. First, they are a great tool for experienced players to get great results out of third pillar play because they role play the every-living shizz out of it. That's cool. Those skills are also really useful for non-so-social actual people to play socially adept characters and have fun doing it even if that's not their natural or default actual set of social skills. What those skills are [B]not [/B]is a crutch for people to try and game the system. That shizz is off side and mostly ruins whole campaigns, even if stops short of the possible misogyny and whatnot that's possible. I am actually all for adults playing an adult game that may actually, gasp, involve seduction and sex, but that needs to be played with adults who are going to handle the material responsibly. Guys who are trying to skill check other characters are not that guy. Really, [I]really[/I], not that guy. [/QUOTE]
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