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General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="iserith" data-source="post: 7645048" data-attributes="member: 97077"><p>I would say there's a difference between "retries" and "repeats" when it comes to adjudication. In "retries," the character fails, the player wants to have him or her try again, and the only real cost is the time it takes. Per the rules, assuming the goal is achievable given the approach, the character takes 10 times the normal amount of time needed to normally complete the task. The character fails the first attempt, so now the player has the option to trade time for automatic success (no roll). Note that if the approach to the goal fails and it wouldn't make sense for the same approach to subsequently succeed, then "retries" are not possible. This is in the DMG, page 237.</p><p></p><p>"Repeats" is when you're performing a task repeatedly, but in an overall sense such as when traveling - you're performing the task a number of times, but the circumstances are changing along the way. You're not just stood at one door trying to get it open. Passive Perception used to detect traps in the front rank of the marching order while traveling or to have a chance to avoid surprise from hidden monsters is an example of this. You're performing the task of "staying alert to danger" repeatedly as you explore the environment and so a passive check is appropriate when you travel into the path of a trap or monster. Generally speaking, I would say that passive checks for anything other than Perception (because it's used for surprise and traps, specifically) will be rare. "Retries" will be more common, though if there is no time pressure such as a deadline the PCs are operating under or wandering monster checks every so often, the DM might be better off just doing success at a cost or progress combined with a setback for many failed checks. A failed check means you get the door open, but you've made a lot of noise, drawing in a monster from an adjoining area of the dungeon (for example).</p></blockquote><p></p>
[QUOTE="iserith, post: 7645048, member: 97077"] I would say there's a difference between "retries" and "repeats" when it comes to adjudication. In "retries," the character fails, the player wants to have him or her try again, and the only real cost is the time it takes. Per the rules, assuming the goal is achievable given the approach, the character takes 10 times the normal amount of time needed to normally complete the task. The character fails the first attempt, so now the player has the option to trade time for automatic success (no roll). Note that if the approach to the goal fails and it wouldn't make sense for the same approach to subsequently succeed, then "retries" are not possible. This is in the DMG, page 237. "Repeats" is when you're performing a task repeatedly, but in an overall sense such as when traveling - you're performing the task a number of times, but the circumstances are changing along the way. You're not just stood at one door trying to get it open. Passive Perception used to detect traps in the front rank of the marching order while traveling or to have a chance to avoid surprise from hidden monsters is an example of this. You're performing the task of "staying alert to danger" repeatedly as you explore the environment and so a passive check is appropriate when you travel into the path of a trap or monster. Generally speaking, I would say that passive checks for anything other than Perception (because it's used for surprise and traps, specifically) will be rare. "Retries" will be more common, though if there is no time pressure such as a deadline the PCs are operating under or wandering monster checks every so often, the DM might be better off just doing success at a cost or progress combined with a setback for many failed checks. A failed check means you get the door open, but you've made a lot of noise, drawing in a monster from an adjoining area of the dungeon (for example). [/QUOTE]
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Persuasion - How powerful do you allow it to be?
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