Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7645475" data-attributes="member: 4937"><p>I agree, but that has nothing to do with problem I perceive FATE as having or anything that I said. It's always a bad sign when someone decides to strongly disagree with me by starting out with a statement I already agree with.</p><p></p><p></p><p></p><p>My ocean example is inherently and deliberately exaggerated to make the point clearly without delving into all the complexities that would be brought up in a real example from play. I fully agree real examples from play would be much more vague and debatable, but the same problem would in my opinion underlie them.</p><p></p><p>I don't dislike Narrative games at all. I just think that many of the mechanics that have been niavely adopted to support Narrativist play goals actually run counter to them.</p><p></p><p></p><p></p><p>See, it's up for grabs around that in ANY game. By insisting that this is a particular element of narrativist games, you are already so far off the path there is hardly any hope that our conversation will be productive. Narrativist mechanics do not singularly or especially create the concept of a fiction without predetermined outcomes, and indeed if that really is the point, then the fact that the mechanics in my opinion often work markedly counter to that result is much closer to my point.</p><p></p><p></p><p></p><p>Oh just stop. I said nothing at all about strong DM curation or any other such nonsense. Do you have any idea how annoying it is to be told I'm fundamentally misunderstanding something, and then have you go off on a rant about "strong DM curation"? Unless you actually mean that is strong DM curation to suggest that an ocean is 1000 miles wide and implausible to jump over unless you have superpowers, or unless you mean by "strong DM curation" that a sworn vestal virgin with every reason to fear the wrath of her deity should she break her vows is probably less seduceable that ones loving spouse, then drop the whole "strong DM curation" crap.</p><p></p><p></p><p></p><p>That is absolutely and completely and totally wrong.</p><p></p><p>And further, you still appear to have no clue with what I consider wrong with FATE's ability to generate story.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7645475, member: 4937"] I agree, but that has nothing to do with problem I perceive FATE as having or anything that I said. It's always a bad sign when someone decides to strongly disagree with me by starting out with a statement I already agree with. My ocean example is inherently and deliberately exaggerated to make the point clearly without delving into all the complexities that would be brought up in a real example from play. I fully agree real examples from play would be much more vague and debatable, but the same problem would in my opinion underlie them. I don't dislike Narrative games at all. I just think that many of the mechanics that have been niavely adopted to support Narrativist play goals actually run counter to them. See, it's up for grabs around that in ANY game. By insisting that this is a particular element of narrativist games, you are already so far off the path there is hardly any hope that our conversation will be productive. Narrativist mechanics do not singularly or especially create the concept of a fiction without predetermined outcomes, and indeed if that really is the point, then the fact that the mechanics in my opinion often work markedly counter to that result is much closer to my point. Oh just stop. I said nothing at all about strong DM curation or any other such nonsense. Do you have any idea how annoying it is to be told I'm fundamentally misunderstanding something, and then have you go off on a rant about "strong DM curation"? Unless you actually mean that is strong DM curation to suggest that an ocean is 1000 miles wide and implausible to jump over unless you have superpowers, or unless you mean by "strong DM curation" that a sworn vestal virgin with every reason to fear the wrath of her deity should she break her vows is probably less seduceable that ones loving spouse, then drop the whole "strong DM curation" crap. That is absolutely and completely and totally wrong. And further, you still appear to have no clue with what I consider wrong with FATE's ability to generate story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
Top