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General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="Celebrim" data-source="post: 7645857" data-attributes="member: 4937"><p>Part of me would like to engage, but your argument is built of so many axioms that each would require an essay that I don't even know where to begin.</p><p></p><p>D&D is not inherently more GM curated (whatever the heck you mean by that term of art) than FATE. Indeed, I've watched FATE ran by someone that would presumably know how to play it, and I would say that the example of play was more heavily GM curated than D&D as I've played it these last 30 years. The GM of FATE had and exerted vastly more freedom to control the game by fiat than I have or allow myself when running D&D. I don't understand where you are getting D&D is heavily curated any sense that opposes what I've observed in FATE play.</p><p></p><p>So, first, define what you mean by "GM curated" and explain how D&D - a game that does not strictly define it's processes of play - is inherently more curated than FATE and maybe we can go somewhere. But right now I'm just seeing a long long series of axiomatically declared statements most of which I disagree with. DM's have no duty to "preserve and care for a thing" and I can't even figure out what the "thing" in that statement is.</p><p></p><p></p><p></p><p>Why would I need a mechanism for that? I mean, the very fact that you think I need a mechanism for that goes very much hand in hand with what I'm saying. Why is your first thought that that needs a mechanism? Or why the heck would I want one?</p><p></p><p></p><p></p><p>Yes, I have.</p><p></p><p></p><p></p><p>And while that was my primary objection to making the character of an NPC solely an output of the mechanics rather than an input to them, it's not primarily my objection to the mechanics first approach of Fate. Rather, my objection is what I said it was, that at the moment you ought to be considering story, the player is motivated to look at mechanics first and make a 'move' or 'call' rather than engage with the fiction. </p><p></p><p>But all that is neither here nor there, because as I said we don't even agree on a foundation. I don't agree with you that D&D is DM curated while FATE is not. The FATE GM who doesn't have any constraints on them other than critically what they think makes good story is vastly more in a curator role than the D&D DM is, or at least usually is, because frankly I don't think we can make any blanket statements about how D&D is DMed or even intended to be DMed.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7645857, member: 4937"] Part of me would like to engage, but your argument is built of so many axioms that each would require an essay that I don't even know where to begin. D&D is not inherently more GM curated (whatever the heck you mean by that term of art) than FATE. Indeed, I've watched FATE ran by someone that would presumably know how to play it, and I would say that the example of play was more heavily GM curated than D&D as I've played it these last 30 years. The GM of FATE had and exerted vastly more freedom to control the game by fiat than I have or allow myself when running D&D. I don't understand where you are getting D&D is heavily curated any sense that opposes what I've observed in FATE play. So, first, define what you mean by "GM curated" and explain how D&D - a game that does not strictly define it's processes of play - is inherently more curated than FATE and maybe we can go somewhere. But right now I'm just seeing a long long series of axiomatically declared statements most of which I disagree with. DM's have no duty to "preserve and care for a thing" and I can't even figure out what the "thing" in that statement is. Why would I need a mechanism for that? I mean, the very fact that you think I need a mechanism for that goes very much hand in hand with what I'm saying. Why is your first thought that that needs a mechanism? Or why the heck would I want one? Yes, I have. And while that was my primary objection to making the character of an NPC solely an output of the mechanics rather than an input to them, it's not primarily my objection to the mechanics first approach of Fate. Rather, my objection is what I said it was, that at the moment you ought to be considering story, the player is motivated to look at mechanics first and make a 'move' or 'call' rather than engage with the fiction. But all that is neither here nor there, because as I said we don't even agree on a foundation. I don't agree with you that D&D is DM curated while FATE is not. The FATE GM who doesn't have any constraints on them other than critically what they think makes good story is vastly more in a curator role than the D&D DM is, or at least usually is, because frankly I don't think we can make any blanket statements about how D&D is DMed or even intended to be DMed. [/QUOTE]
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