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General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="pemerton" data-source="post: 7646575" data-attributes="member: 42582"><p>In the context of this thread I think the notion of GM "force" and the notion of GM "curation" are closely related if not identical. We are talking about the GM using his/her authorial authority to establish elements of the fiction, including outcomes.</p><p></p><p>Examples of play in which the GM establishes not only motivations but reactions of NPCs by sheer authorial power; or in which the players' understanding of the in-fiction social or political dynamics is acquired by dint of gradual GM reveals through his/her decisions about what NPCs say and how they react; seem to me to be paradigm examples of GM curation.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7646575, member: 42582"] In the context of this thread I think the notion of GM "force" and the notion of GM "curation" are closely related if not identical. We are talking about the GM using his/her authorial authority to establish elements of the fiction, including outcomes. Examples of play in which the GM establishes not only motivations but reactions of NPCs by sheer authorial power; or in which the players' understanding of the in-fiction social or political dynamics is acquired by dint of gradual GM reveals through his/her decisions about what NPCs say and how they react; seem to me to be paradigm examples of GM curation. [/QUOTE]
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Persuasion - How powerful do you allow it to be?
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