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General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="Maxperson" data-source="post: 7646603" data-attributes="member: 23751"><p>As an outsider to this conversation I'll take a stab at it. I've not read the FATE rules, so I'm just going by what you've quoted here.</p><p></p><p>"As the gamemaster, it’s your job to decide how everyone and everything else in the world responds to what the PCs do, as well as what the PCs’ environment is like."</p><p></p><p>As this is written, this doesn't require pre-planning at all. A player decides to go into a bar, effectively creating the bar on the spot. The DM then describes the environment of the bar. Another player decides to go to the local public pool. The DM describes that environment in response, populating it with NPCs and how those NPCs respond to the PC.</p><p></p><p>"If a PC botches a roll, you’re the one who gets to decide the consequences."</p><p></p><p>The PC at the pool decides to dive from the highest diving board to impress the ladies and botches the roll. The DM can decided that he belly flops, the ladies laugh at him, or even that he fails to jump, landing the board in a compromising and very painful position. </p><p></p><p>"When the PCs stroll up to a food vendor in a market, you get to decide what kind of day the vendor is having, what kind of personality he or she has, what’s on sale that day. You determine the weather when the PCs pull up to that dark cave."</p><p></p><p>These are also reactive decision b the DM. The PC is going up to a food vendor who may or may not have existed a few moments prior. The DM is providing the environment, which would include the vendor's inventory and whether he's short tempered, nice, talkative, quiet, etc. </p><p></p><p>Nothing listed requires pre-planning, which is what D&D generally involves. In D&D, the DM would have set up the town in advance, at least to some degree. The bar would be known before the PCs ever decide to go there, if they even decide to go there. The same with the local pool or street vendor. It's the pre-planning portion that makes the difference, which to me is effectively no difference. The PC can't tell whether the vendor was there because the DM placed it 2 days before the game, or on the spot when the PC walked into town. </p><p></p><p>I play the game to inhabit the PC and react as he would to his environment, so I really don't care if the DM used improv of pre-planning to place X in front of me. I'm going to be reacting to X the same way regardless. Some people, though, have a lot of trouble with the DM planning anything out. I don't get it, but I accept that they prefer it that way.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7646603, member: 23751"] As an outsider to this conversation I'll take a stab at it. I've not read the FATE rules, so I'm just going by what you've quoted here. "As the gamemaster, it’s your job to decide how everyone and everything else in the world responds to what the PCs do, as well as what the PCs’ environment is like." As this is written, this doesn't require pre-planning at all. A player decides to go into a bar, effectively creating the bar on the spot. The DM then describes the environment of the bar. Another player decides to go to the local public pool. The DM describes that environment in response, populating it with NPCs and how those NPCs respond to the PC. "If a PC botches a roll, you’re the one who gets to decide the consequences." The PC at the pool decides to dive from the highest diving board to impress the ladies and botches the roll. The DM can decided that he belly flops, the ladies laugh at him, or even that he fails to jump, landing the board in a compromising and very painful position. "When the PCs stroll up to a food vendor in a market, you get to decide what kind of day the vendor is having, what kind of personality he or she has, what’s on sale that day. You determine the weather when the PCs pull up to that dark cave." These are also reactive decision b the DM. The PC is going up to a food vendor who may or may not have existed a few moments prior. The DM is providing the environment, which would include the vendor's inventory and whether he's short tempered, nice, talkative, quiet, etc. Nothing listed requires pre-planning, which is what D&D generally involves. In D&D, the DM would have set up the town in advance, at least to some degree. The bar would be known before the PCs ever decide to go there, if they even decide to go there. The same with the local pool or street vendor. It's the pre-planning portion that makes the difference, which to me is effectively no difference. The PC can't tell whether the vendor was there because the DM placed it 2 days before the game, or on the spot when the PC walked into town. I play the game to inhabit the PC and react as he would to his environment, so I really don't care if the DM used improv of pre-planning to place X in front of me. I'm going to be reacting to X the same way regardless. Some people, though, have a lot of trouble with the DM planning anything out. I don't get it, but I accept that they prefer it that way. [/QUOTE]
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