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General Tabletop Discussion
*Dungeons & Dragons
Persuasion - How powerful do you allow it to be?
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<blockquote data-quote="iserith" data-source="post: 7646761" data-attributes="member: 97077"><p>Retries in D&D 5e basically work this way: If the player fails an ability check to resolve a task he or she proposed, the player can have the character retry at the cost of time. The character spends 10 times the normal amount of time needed to complete the task and automatically succeeds, no roll. Notably, this does not allow a character to turn an impossible task into a successful one, nor does it allow the PC to attempt to achieve the goal by the exact same approach in some situations. The example the DMG uses (page 237) is one in which the PCs attempts to lie to a guard and the guard doesn't buy it. The same lie told again automatically fails, no roll - the PC will have to come up with a different approach or try the lie on someone else, possibly at the risk of a higher DC.</p></blockquote><p></p>
[QUOTE="iserith, post: 7646761, member: 97077"] Retries in D&D 5e basically work this way: If the player fails an ability check to resolve a task he or she proposed, the player can have the character retry at the cost of time. The character spends 10 times the normal amount of time needed to complete the task and automatically succeeds, no roll. Notably, this does not allow a character to turn an impossible task into a successful one, nor does it allow the PC to attempt to achieve the goal by the exact same approach in some situations. The example the DMG uses (page 237) is one in which the PCs attempts to lie to a guard and the guard doesn't buy it. The same lie told again automatically fails, no roll - the PC will have to come up with a different approach or try the lie on someone else, possibly at the risk of a higher DC. [/QUOTE]
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Persuasion - How powerful do you allow it to be?
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