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Community
General Tabletop Discussion
*Dungeons & Dragons
Pesky odd stat and decision paralysis.
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<blockquote data-quote="Cyan Wisp" data-source="post: 6879559" data-attributes="member: 38623"><p>Okay, I'm usually quite happy to "go my own way", but I'm playing my first 5e character (usually DM) and have encountered a minor quandary that I'd love some advice on. </p><p></p><p>I see a lot of talk on here about "must do ASIs before feats" and such. I don't really have the long term perspective of why this is so, having only DMed up to 6th level so far. So, here's my character:</p><p></p><p>Levelling up to 4th level. Wood elf urchin shadow monk. Straight monk levels planned at this stage. </p><p>S:10, D:17, Co:14, I:10, W:16, Ch:8. Notice... only one odd stat.</p><p></p><p>As I've just turned 4th, I immediately thought to bump Dex. It's a good general boost for me. Thing is, I'm beginning to question my decision. I quite like some of the feats: <strong>Mobile</strong>, <strong>Mage Slaye</strong>r, maybe even <strong>Magic Initiate</strong>. Mobile is the favoured one here. Seems perfect for my role and ki-conserving to boot. And, I could start using those new abilities right now rather then waiting till some ephemeral future.</p><p></p><p>Refiguring my 4th level decision:</p><p></p><ul> <li data-xf-list-type="ul">Take <strong>Mobile</strong> or <strong>Mage Slayer</strong>. These just seem really cool for my character.</li> <li data-xf-list-type="ul">Raise Wis to 18 to prep for Stunning.</li> <li data-xf-list-type="ul">Raise Dex to 19? Stuck with an odd stat, though. How would I get it to 20 in the future?</li> <li data-xf-list-type="ul">Bump Dex to 18 and Str to 11? Seems like a waste, though Str 11 does have added utility (carry weight, jump distance)</li> <li data-xf-list-type="ul">Take <strong>Athlete</strong> for Dex 18 plus other (very situational) benefits? No odd stats to worry about, then.</li> </ul><p></p><p>Then 8th level... arrgh! Decision paralysis already! And does it really matter in the end!?</p><p></p><p>Advice from the masters? Please? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Cyan Wisp, post: 6879559, member: 38623"] Okay, I'm usually quite happy to "go my own way", but I'm playing my first 5e character (usually DM) and have encountered a minor quandary that I'd love some advice on. I see a lot of talk on here about "must do ASIs before feats" and such. I don't really have the long term perspective of why this is so, having only DMed up to 6th level so far. So, here's my character: Levelling up to 4th level. Wood elf urchin shadow monk. Straight monk levels planned at this stage. S:10, D:17, Co:14, I:10, W:16, Ch:8. Notice... only one odd stat. As I've just turned 4th, I immediately thought to bump Dex. It's a good general boost for me. Thing is, I'm beginning to question my decision. I quite like some of the feats: [B]Mobile[/B], [B]Mage Slaye[/B]r, maybe even [B]Magic Initiate[/B]. Mobile is the favoured one here. Seems perfect for my role and ki-conserving to boot. And, I could start using those new abilities right now rather then waiting till some ephemeral future. Refiguring my 4th level decision: [LIST] [*]Take [B]Mobile[/B] or [B]Mage Slayer[/B]. These just seem really cool for my character. [*]Raise Wis to 18 to prep for Stunning. [*]Raise Dex to 19? Stuck with an odd stat, though. How would I get it to 20 in the future? [*]Bump Dex to 18 and Str to 11? Seems like a waste, though Str 11 does have added utility (carry weight, jump distance) [*]Take [B]Athlete[/B] for Dex 18 plus other (very situational) benefits? No odd stats to worry about, then. [/LIST] Then 8th level... arrgh! Decision paralysis already! And does it really matter in the end!? Advice from the masters? Please? :o [/QUOTE]
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