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General Tabletop Discussion
*Dungeons & Dragons
Pesky odd stat and decision paralysis.
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<blockquote data-quote="TwoSix" data-source="post: 6879828" data-attributes="member: 205"><p>Take the cool feat first. Having characters that have more capabilities almost always turns out to be more fun than a character that simply succeeds slightly more often or does a little more damage.</p><p></p><p>That being said, odd scores are totally eyesores, I get it, but you definitely don't want to get stuck in a pattern of bumping up one score to even but setting another one to odd. So my recommendation would be either:</p><p></p><p>a) Mobile at 4th, Athlete at 8th.</p><p>b) Mobile at 4th, Observant at 8th, +1 Dex, Wis at 12th. (or flip-flop Observant and the Dex/Wis if you want that 18 Dex more quickly.)</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6879828, member: 205"] Take the cool feat first. Having characters that have more capabilities almost always turns out to be more fun than a character that simply succeeds slightly more often or does a little more damage. That being said, odd scores are totally eyesores, I get it, but you definitely don't want to get stuck in a pattern of bumping up one score to even but setting another one to odd. So my recommendation would be either: a) Mobile at 4th, Athlete at 8th. b) Mobile at 4th, Observant at 8th, +1 Dex, Wis at 12th. (or flip-flop Observant and the Dex/Wis if you want that 18 Dex more quickly.) [/QUOTE]
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Pesky odd stat and decision paralysis.
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