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Pesky weapon enhancement bonuses for monks
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<blockquote data-quote="Spatzimaus" data-source="post: 528835" data-attributes="member: 3051"><p>IME, Monks have a serious problem. If you only use the PHB stuff, their fists are too weak. Sure, raw damage is nice, but look at how many Fighter-types use a straight +5 weapon... practically none, it's always +3 Keen Flaming or something. And, most of them will have several different weapon options to choose from. Monks, on the other hand, are straight damage that almost always lags behind the monster DR.</p><p></p><p>But, if you use those amulets and bracers, suddenly they have NO problems with this. Swapping bracers/amulets becomes just like swapping weapons, and the cost difference isn't enough to matter.</p><p>Mind's Eye (WotC website) also includes Psychic Warrior/Psion powers that give your fists straight enhancement bonuses, too.</p><p></p><p>End result, the balance swings too far the other way. As a DM this is a royal pain in the ass, since it forces each DM to make his own judgement to whether the Monk's lack of damage options was just an unintended thing or whether it was a deliberate balance point. Then, you have to decide IF to allow these items in, and if so, should you change the price?</p><p></p><p>***Gratuitous Plug***</p><p>Since this is the House Rules forum, here's mine.</p><p>What I did was work the special weapon abilities into the core character concept, which I previously posted to this board.</p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=31073" target="_blank">http://enworld.cyberstreet.com/showthread.php?s=&threadid=31073</a></p><p>Admittedly I did a lot of other things too. What I'm referring to in this post was the Ki Mode concept. Since the fists now become true weapon enchantments, the Bracers won't change the balance much.</p><p>If you allow the Bracers and such, have them just add another mode (with the caveat that it has to be one he COULD get himself, no +5 Keen Flaming Burst bracers).</p><p>I've changed the class slightly since I posted it there, but if I edit the post it bumps it.</p><p>***End Plug***</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 528835, member: 3051"] IME, Monks have a serious problem. If you only use the PHB stuff, their fists are too weak. Sure, raw damage is nice, but look at how many Fighter-types use a straight +5 weapon... practically none, it's always +3 Keen Flaming or something. And, most of them will have several different weapon options to choose from. Monks, on the other hand, are straight damage that almost always lags behind the monster DR. But, if you use those amulets and bracers, suddenly they have NO problems with this. Swapping bracers/amulets becomes just like swapping weapons, and the cost difference isn't enough to matter. Mind's Eye (WotC website) also includes Psychic Warrior/Psion powers that give your fists straight enhancement bonuses, too. End result, the balance swings too far the other way. As a DM this is a royal pain in the ass, since it forces each DM to make his own judgement to whether the Monk's lack of damage options was just an unintended thing or whether it was a deliberate balance point. Then, you have to decide IF to allow these items in, and if so, should you change the price? ***Gratuitous Plug*** Since this is the House Rules forum, here's mine. What I did was work the special weapon abilities into the core character concept, which I previously posted to this board. [url]http://enworld.cyberstreet.com/showthread.php?s=&threadid=31073[/url] Admittedly I did a lot of other things too. What I'm referring to in this post was the Ki Mode concept. Since the fists now become true weapon enchantments, the Bracers won't change the balance much. If you allow the Bracers and such, have them just add another mode (with the caveat that it has to be one he COULD get himself, no +5 Keen Flaming Burst bracers). I've changed the class slightly since I posted it there, but if I edit the post it bumps it. ***End Plug*** [/QUOTE]
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Pesky weapon enhancement bonuses for monks
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