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General Tabletop Discussion
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Pesky weapon enhancement bonuses for monks
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<blockquote data-quote="karn smackdrim" data-source="post: 535598" data-attributes="member: 8605"><p><strong>DOESN'T MATTER!?! (it should matter a little)</strong></p><p></p><p>"But, if you use those amulets and bracers, suddenly they have NO problems with this. Swapping bracers/amulets becomes just like swapping weapons, and the cost difference isn't enough to matter.</p><p>Mind's Eye (WotC website) also includes Psychic Warrior/Psion powers that give your fists straight enhancement bonuses, too."</p><p></p><p>x6 normal amounts of gold pieces for only enhancment bonuses(non-specials like flaming) on a amulet(that also takes up that slot by the way) DOESN"T MATTER??? conisdering their unarmed damage is only 3 size levels higher than a meduim wep. and you could easily equal the damage out by adding those flaming and shocking exc. with all the extra cash</p><p></p><p>I have no interest in the psychic crap, yeh I played darksun the original pc game, it kicked ass, zap your dead(disentigrate) but have no reason to add a whole bunch of extra stuff to deal with</p><p></p><p>"I don't have my book with me but i read it last night, so correct me if i'm wrong....</p><p></p><p>Don't those gloves also say to triple the cost for each + bonus?"</p><p></p><p>I was looking really hard but I didn't think so; I know it says their considered double weapons so double the cost and that is the part that really confused me. I can't check from were I am at now, mind double checking that please...</p></blockquote><p></p>
[QUOTE="karn smackdrim, post: 535598, member: 8605"] [b]DOESN'T MATTER!?! (it should matter a little)[/b] "But, if you use those amulets and bracers, suddenly they have NO problems with this. Swapping bracers/amulets becomes just like swapping weapons, and the cost difference isn't enough to matter. Mind's Eye (WotC website) also includes Psychic Warrior/Psion powers that give your fists straight enhancement bonuses, too." x6 normal amounts of gold pieces for only enhancment bonuses(non-specials like flaming) on a amulet(that also takes up that slot by the way) DOESN"T MATTER??? conisdering their unarmed damage is only 3 size levels higher than a meduim wep. and you could easily equal the damage out by adding those flaming and shocking exc. with all the extra cash I have no interest in the psychic crap, yeh I played darksun the original pc game, it kicked ass, zap your dead(disentigrate) but have no reason to add a whole bunch of extra stuff to deal with "I don't have my book with me but i read it last night, so correct me if i'm wrong.... Don't those gloves also say to triple the cost for each + bonus?" I was looking really hard but I didn't think so; I know it says their considered double weapons so double the cost and that is the part that really confused me. I can't check from were I am at now, mind double checking that please... [/QUOTE]
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Pesky weapon enhancement bonuses for monks
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