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Pet peeves of D&D gaming
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<blockquote data-quote="Velenne" data-source="post: 1537507" data-attributes="member: 1856"><p><strong>Venting</strong></p><p></p><p>Having played with several gaming groups over the years, I'm afraid to say I've developed a few pet peeves. It's too bad too, because gaming used to be my favorite thing in the world. Now it's just getting trite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p>Here's why: (I'm just as guilty of many of these as others are)</p><p></p><p>* The Fantasy Formula™ - Fighter/Cleric/Wizard/Rogue. All parties should have at least one of each. The campaign must have a Big Bad Evil Guy. Nothing is impossible for the PC's. The correct way to get to the end of the dungeon is always the longest, and the BBEG is waiting at the end. The treasure is elsewhere. Don't miss it! The bad guys, incidently, are always obviously bad. You'll need a wise/rich/benevolent benefactor to guide your party. Deviate from this formula (and its many other nuances) and people get upset.</p><p></p><p>* Arguing with the DM - The DM makes a ruling, just let it go. Pouting (guilty), rolling your eyes (guilty), getting up from the table and sitting on the sofa for the rest of the night...none of these contribute to the fun. Sometimes you just gotta roll with the punches and make the most of the hand you're dealt. The DM is always right, even when the DM is wrong (in your and my oh-so-humble opinion).</p><p></p><p>* Extensive Mid-Combat Discussion - In my experience this is more common with newer players and groups, or even veteran players who don't know each other well yet. The group I've been playing with the longest has no problem at all with this. We fly through combats. But newer groups I'm also a part of will constantly bicker over inane things. "Do we open the door?" "How?" "Should I talk to this lady?" "Should I fire by bow?" "Left or right?" "Left." "Why not right?" "Ok right. "Why not left!?". </p><p></p><p>* Players who Play Themselves - To an extent, we all play ourselves. Our own personalities influence our characters because we can't help but think the way we think. Using myself as an example, all of my characters tend to take charge when things get slow. This is because I like a steady pace (or even a fast one, but not necessarily). My friends call me on it (some calling my character "Cap" or "Boss" when I start up), which is good. But argumentative people tend to play those kind of characters. Competitive people, the same. Self-sacrificial people. People out to prove something. Hmm...maybe I'm just bossy!</p><p></p><p>Or judgemental. Jeez this is getting wordy, and I'm starting to feel like a heel. OK I stop now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Velenne, post: 1537507, member: 1856"] [b]Venting[/b] Having played with several gaming groups over the years, I'm afraid to say I've developed a few pet peeves. It's too bad too, because gaming used to be my favorite thing in the world. Now it's just getting trite. :( Here's why: (I'm just as guilty of many of these as others are) * The Fantasy Formula™ - Fighter/Cleric/Wizard/Rogue. All parties should have at least one of each. The campaign must have a Big Bad Evil Guy. Nothing is impossible for the PC's. The correct way to get to the end of the dungeon is always the longest, and the BBEG is waiting at the end. The treasure is elsewhere. Don't miss it! The bad guys, incidently, are always obviously bad. You'll need a wise/rich/benevolent benefactor to guide your party. Deviate from this formula (and its many other nuances) and people get upset. * Arguing with the DM - The DM makes a ruling, just let it go. Pouting (guilty), rolling your eyes (guilty), getting up from the table and sitting on the sofa for the rest of the night...none of these contribute to the fun. Sometimes you just gotta roll with the punches and make the most of the hand you're dealt. The DM is always right, even when the DM is wrong (in your and my oh-so-humble opinion). * Extensive Mid-Combat Discussion - In my experience this is more common with newer players and groups, or even veteran players who don't know each other well yet. The group I've been playing with the longest has no problem at all with this. We fly through combats. But newer groups I'm also a part of will constantly bicker over inane things. "Do we open the door?" "How?" "Should I talk to this lady?" "Should I fire by bow?" "Left or right?" "Left." "Why not right?" "Ok right. "Why not left!?". * Players who Play Themselves - To an extent, we all play ourselves. Our own personalities influence our characters because we can't help but think the way we think. Using myself as an example, all of my characters tend to take charge when things get slow. This is because I like a steady pace (or even a fast one, but not necessarily). My friends call me on it (some calling my character "Cap" or "Boss" when I start up), which is good. But argumentative people tend to play those kind of characters. Competitive people, the same. Self-sacrificial people. People out to prove something. Hmm...maybe I'm just bossy! Or judgemental. Jeez this is getting wordy, and I'm starting to feel like a heel. OK I stop now. ;) [/QUOTE]
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