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<blockquote data-quote="Psion" data-source="post: 1537927" data-attributes="member: 172"><p>Alright, I hate to join in the negativity fest (thankfully, I don't seem to have as many problems as some of you have), but there are a few things that irk me that I don't feel right addressing as DM because I figure that it's up to the players to choose the details and actions about their characters:</p><p></p><ul> <li data-xf-list-type="ul">Nobody playing a cleric</li> <li data-xf-list-type="ul">Few people playing competant spellcasters. (The sum total of supernatural might in my current party is a psychic warrior and a sorcerer who has only taken half their levels in sorcerer. And the sorcerer has no combat related spells.)</li> <li data-xf-list-type="ul">No players in my games even ask to play anything a little off the wall unless I make it a big part of the game. When they do ask for something unusual, it's waayyy off the wall and beyond the pale of what I would allow, like (actual example from current campaign) "Can I play a half-blink-dog?"</li> <li data-xf-list-type="ul">Players <em>not using their resources</em>. I gave one player's sorcerer in the last campaign lots of wands and staves, and I only think he used one of them. The above mentioned sorcerer in the current campaign I gave magical firearms so she wouldn't be such a wet noodle in combat, but she tends to use the sling instead. When she <em>does</em> use the firearm, she only uses 1 charge at a time (which doesn't do any more damage than a sling.)</li> <li data-xf-list-type="ul">Nerfing PCs. I hate having to take stuff away from PCs when they already have it. But sometimes, I let something slip or the player does chargen wrong in a way that makes the campaign a pain to run and I have to say "about that character..."</li> <li data-xf-list-type="ul">Humorous names. Nothing seems to have more persistent potential to frequently distract the players from the game and spoil a dramatic mood.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 1537927, member: 172"] Alright, I hate to join in the negativity fest (thankfully, I don't seem to have as many problems as some of you have), but there are a few things that irk me that I don't feel right addressing as DM because I figure that it's up to the players to choose the details and actions about their characters: [list][*]Nobody playing a cleric [*]Few people playing competant spellcasters. (The sum total of supernatural might in my current party is a psychic warrior and a sorcerer who has only taken half their levels in sorcerer. And the sorcerer has no combat related spells.) [*]No players in my games even ask to play anything a little off the wall unless I make it a big part of the game. When they do ask for something unusual, it's waayyy off the wall and beyond the pale of what I would allow, like (actual example from current campaign) "Can I play a half-blink-dog?" [*]Players [i]not using their resources[/i]. I gave one player's sorcerer in the last campaign lots of wands and staves, and I only think he used one of them. The above mentioned sorcerer in the current campaign I gave magical firearms so she wouldn't be such a wet noodle in combat, but she tends to use the sling instead. When she [i]does[/i] use the firearm, she only uses 1 charge at a time (which doesn't do any more damage than a sling.) [*]Nerfing PCs. I hate having to take stuff away from PCs when they already have it. But sometimes, I let something slip or the player does chargen wrong in a way that makes the campaign a pain to run and I have to say "about that character..." [*]Humorous names. Nothing seems to have more persistent potential to frequently distract the players from the game and spoil a dramatic mood. [/list] [/QUOTE]
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