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<blockquote data-quote="adembroski3" data-source="post: 1540969" data-attributes="member: 18909"><p>* Players who think every rule published is fit for play in any campaign, and get upset when I say something isn't permitted.</p><p></p><p>* Players who absolutely must play something as exotic as possible. They must have a strange class, strange race, and a template to boot.</p><p></p><p>* Players who must have an entourage of animal companions or animated dead or something else that slows combat to a crawl and takes the focus away from the PCs. The most fearsome opponant in a group should NEVER be a mindless Hill Giant Skeleton.</p><p></p><p>* Players who think dragging said Hill Giant Skeleton up and down the streets of Palanthas will not have consiquences.</p><p></p><p>* Players who can't deal with the fact that when they commit a crime, the local authorities will attempt to arrest them. </p><p></p><p>* Players who always play the same alignment... and it's always the one that allows them to do what they feel like without reprecussion.</p><p></p><p>* Players who argue that THEIR character had a strange background, so HE wouldn't consider stabbing the helpless dwarf captive, chained up to a wall, an evil act.</p><p></p><p>* Players who assume that "Good is Stupid" or "Good is Boring" without ever trying it.</p><p></p><p>* Players who follow the plot without thought. They only investigate the most obvious clues, even when they did pick up on the less obvious ones, the figure they're unintentional. Not only is that a bad move, it insults the DMs intelligence.</p><p></p><p>* Not having a Rules Lawyer among the group. Sounds weird, eh? Well, I have a player who happens to know the rule books inside out, and he is by far the best resource I have at the table. If he doesn't know the rule by heart, he knows what damn page it's on. He's wonderful and speeds up play immeasurably. He's moving to Japan to teach English in two months, I don't know what I'll do without him.</p><p></p><p>Sorry I don't have any complaints about DMs, I am a DM and have done very little playing in my life. In fact, though I must have run 100+ campaigns, I've only played a grand total of 6 characters, two of which died young.</p><p></p><p>As far as myself... what do I do wrong? Plenty.</p><p></p><p> I tend to wing rather than prepare because I have little time to spend outside of the game. I'm pretty good at winging it as long as I've run over the overall situation in my head (not plot, I don't use plots. Plots are evil and care should be taken to remove them from every game), but I don't think a DM lives that doesn't go blank now and then and have nothing. </p><p></p><p>I don't know the rules as well as I should. Again, not much time. On top of it, I have a poor memory. I don't remember specifics very often. I spend too much time looking at the rulebooks while playing. My lack of time as a player has a negative effect on my gaming. I don't know a lot of spells, because I've never needed to be as intimately familiar with them as a wizard or sorcerer PC is.</p><p></p><p>Yeah... anyways... GFs calling me again.</p></blockquote><p></p>
[QUOTE="adembroski3, post: 1540969, member: 18909"] * Players who think every rule published is fit for play in any campaign, and get upset when I say something isn't permitted. * Players who absolutely must play something as exotic as possible. They must have a strange class, strange race, and a template to boot. * Players who must have an entourage of animal companions or animated dead or something else that slows combat to a crawl and takes the focus away from the PCs. The most fearsome opponant in a group should NEVER be a mindless Hill Giant Skeleton. * Players who think dragging said Hill Giant Skeleton up and down the streets of Palanthas will not have consiquences. * Players who can't deal with the fact that when they commit a crime, the local authorities will attempt to arrest them. * Players who always play the same alignment... and it's always the one that allows them to do what they feel like without reprecussion. * Players who argue that THEIR character had a strange background, so HE wouldn't consider stabbing the helpless dwarf captive, chained up to a wall, an evil act. * Players who assume that "Good is Stupid" or "Good is Boring" without ever trying it. * Players who follow the plot without thought. They only investigate the most obvious clues, even when they did pick up on the less obvious ones, the figure they're unintentional. Not only is that a bad move, it insults the DMs intelligence. * Not having a Rules Lawyer among the group. Sounds weird, eh? Well, I have a player who happens to know the rule books inside out, and he is by far the best resource I have at the table. If he doesn't know the rule by heart, he knows what damn page it's on. He's wonderful and speeds up play immeasurably. He's moving to Japan to teach English in two months, I don't know what I'll do without him. Sorry I don't have any complaints about DMs, I am a DM and have done very little playing in my life. In fact, though I must have run 100+ campaigns, I've only played a grand total of 6 characters, two of which died young. As far as myself... what do I do wrong? Plenty. I tend to wing rather than prepare because I have little time to spend outside of the game. I'm pretty good at winging it as long as I've run over the overall situation in my head (not plot, I don't use plots. Plots are evil and care should be taken to remove them from every game), but I don't think a DM lives that doesn't go blank now and then and have nothing. I don't know the rules as well as I should. Again, not much time. On top of it, I have a poor memory. I don't remember specifics very often. I spend too much time looking at the rulebooks while playing. My lack of time as a player has a negative effect on my gaming. I don't know a lot of spells, because I've never needed to be as intimately familiar with them as a wizard or sorcerer PC is. Yeah... anyways... GFs calling me again. [/QUOTE]
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