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<blockquote data-quote="Torque" data-source="post: 1541136" data-attributes="member: 1568"><p>Things others do that annoy me:</p><p></p><p>Forget that it's supposed to be a game of <em>heroic</em> fantasy. "Oh, so some sort of demon is stealing souls from all the caravans going through this mountain pass? That sounds dangerous, we'd better get out of here." "Uh-oh, that goblin druid flew over on his dire bat and dropped a rock with a message saying we'd be killed if we went any further. Guess we should head back to town." This is despite the fact that I am in no way a killer DM- the campaign has been running for 8 months and I just had the first PC death this week.</p><p></p><p>Let the game get bogged down in OOC talk and/or meaningless detail, never taking initiative- this is partially my fault for not enforcing a steadier pace of play, but I get tired of constantly having to say "OK, so do you move on down the corridor yet?"</p><p></p><p>Not show up to the game without letting anyone know about it in advance. It's gotten so bad that I started collecting everybody's character sheets after each game so if they didn't show someone else could run the character.</p><p></p><p>Things I do that annoy others:</p><p></p><p>Not having enough material prepared in advance. No matter how much I try to force myself to spend more time prepping, I usually don't get too detailed. On the other hand, a month or so ago, I totally winged an adventure about a colony of gnome were-penguins, and the feedback was that the players had more fun than any other time in the campaign.</p><p></p><p>Forgetting the names of my own NPCs. I think the assistant caravan driver has had a different name for each of the last four sessions.</p></blockquote><p></p>
[QUOTE="Torque, post: 1541136, member: 1568"] Things others do that annoy me: Forget that it's supposed to be a game of [I]heroic[/I] fantasy. "Oh, so some sort of demon is stealing souls from all the caravans going through this mountain pass? That sounds dangerous, we'd better get out of here." "Uh-oh, that goblin druid flew over on his dire bat and dropped a rock with a message saying we'd be killed if we went any further. Guess we should head back to town." This is despite the fact that I am in no way a killer DM- the campaign has been running for 8 months and I just had the first PC death this week. Let the game get bogged down in OOC talk and/or meaningless detail, never taking initiative- this is partially my fault for not enforcing a steadier pace of play, but I get tired of constantly having to say "OK, so do you move on down the corridor yet?" Not show up to the game without letting anyone know about it in advance. It's gotten so bad that I started collecting everybody's character sheets after each game so if they didn't show someone else could run the character. Things I do that annoy others: Not having enough material prepared in advance. No matter how much I try to force myself to spend more time prepping, I usually don't get too detailed. On the other hand, a month or so ago, I totally winged an adventure about a colony of gnome were-penguins, and the feedback was that the players had more fun than any other time in the campaign. Forgetting the names of my own NPCs. I think the assistant caravan driver has had a different name for each of the last four sessions. [/QUOTE]
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