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<blockquote data-quote="Desdichado" data-source="post: 1846265" data-attributes="member: 2205"><p>Good idea. Currently, I <em>only</em> play d20, and I don't see that changing any time soon. I'm a fairly fierce proponent of d20 in places like rpg.net, but certainly there are things about it, particularly the standard D&D variety, that I don't like. Every once in a while, it's nice to rant about the problems I have with the system.</p><ul> <li data-xf-list-type="ul">Too much difference between levels 1-20 to sustain credibility/sustainability of disbelief. As far as I'm concerned 10th level is high level. 20th level is so legendary that nobody has ever been that high in my campaign settings, typically. I'd also really like a more granular advancement system than levels; a way to gradually dole out the benefits of a new level, for instance. I've thought about breaking levels up into components; BAB increase, Save increase, new skill points, new feats, ability increase, new class ability, extra HD, etc. and have component levelling more often, but I haven't actually implemented anything like that yet.</li> <li data-xf-list-type="ul">Too much reliance on D&Disms; it's tough if you don't have a cleric with his heal spells, certain magic items, and such. Granted, a lot of non-D&D d20 games have shown how this can alleviated, but it's still a pet peeve for D&D.</li> <li data-xf-list-type="ul">Lack of good chase rules. I love chase scenes from the movies, and you can't really do them normally. Luckily, I've got a beta version of some new rules from a friend who's working on a system to address this.</li> <li data-xf-list-type="ul">The archetypes covered by the basic core classes are too narrow. There's no good diplomat/social class, really; there's no swashbuckler, there's no non-spellcasting woodsman, etc. This is an easy fix, though, considering all the other classes in print out there.</li> </ul><p>Really, most of the problems I have personally with D&D are already addressed by some other d20 imprint, so I'm in pretty good shape. The only thing I'm a bit on my own with is levels, and for the most part, I just live with that without too much complaint.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1846265, member: 2205"] Good idea. Currently, I [i]only[/i] play d20, and I don't see that changing any time soon. I'm a fairly fierce proponent of d20 in places like rpg.net, but certainly there are things about it, particularly the standard D&D variety, that I don't like. Every once in a while, it's nice to rant about the problems I have with the system. [list] [*]Too much difference between levels 1-20 to sustain credibility/sustainability of disbelief. As far as I'm concerned 10th level is high level. 20th level is so legendary that nobody has ever been that high in my campaign settings, typically. I'd also really like a more granular advancement system than levels; a way to gradually dole out the benefits of a new level, for instance. I've thought about breaking levels up into components; BAB increase, Save increase, new skill points, new feats, ability increase, new class ability, extra HD, etc. and have component levelling more often, but I haven't actually implemented anything like that yet. [*]Too much reliance on D&Disms; it's tough if you don't have a cleric with his heal spells, certain magic items, and such. Granted, a lot of non-D&D d20 games have shown how this can alleviated, but it's still a pet peeve for D&D. [*]Lack of good chase rules. I love chase scenes from the movies, and you can't really do them normally. Luckily, I've got a beta version of some new rules from a friend who's working on a system to address this. [*]The archetypes covered by the basic core classes are too narrow. There's no good diplomat/social class, really; there's no swashbuckler, there's no non-spellcasting woodsman, etc. This is an easy fix, though, considering all the other classes in print out there. [/list] Really, most of the problems I have personally with D&D are already addressed by some other d20 imprint, so I'm in pretty good shape. The only thing I'm a bit on my own with is levels, and for the most part, I just live with that without too much complaint. [/QUOTE]
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