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<blockquote data-quote="just__al" data-source="post: 1846286" data-attributes="member: 11068"><p>While I don't especially like the fact that most presteige classes aren't very prestegious, I've learned to live with it because it gets the players invested in keeping their characters alive to get there.</p><p></p><p>However, my big pet peeves are mostly game play related.</p><p></p><p>As a DM:</p><p>Spot light hogs</p><p>Players who aren't paying enough attention to be ready to go on their turn unless something really unexpected and field altering just happened</p><p>Players who work against the party and usally I don't care for players that won't work <em>with</em> the party</p><p>Party's that won't bite on at least one of the usually 5 plot hooks dangling in front of them. Almost forces me to railroad.</p><p></p><p>As a player:</p><p>Spot light hogs</p><p>Pet NPCs</p><p>Throwing something way over the players head at the party and having 9 NPC's show up to help, or worse, mysteriously hand the party something to level the playing field without our having to find out about it's existence, retrieve it at great personal risk, and then figure out how it works.</p><p>Going out of the way to reduce a players effectiveness more than say 15-25% of the time (undead vs. rogues, creatures with evasion vs mr fireball sorceror etc.)</p><p>Having my Dwarven Locksmith/security expert called a THIEF.</p></blockquote><p></p>
[QUOTE="just__al, post: 1846286, member: 11068"] While I don't especially like the fact that most presteige classes aren't very prestegious, I've learned to live with it because it gets the players invested in keeping their characters alive to get there. However, my big pet peeves are mostly game play related. As a DM: Spot light hogs Players who aren't paying enough attention to be ready to go on their turn unless something really unexpected and field altering just happened Players who work against the party and usally I don't care for players that won't work [I]with[/I] the party Party's that won't bite on at least one of the usually 5 plot hooks dangling in front of them. Almost forces me to railroad. As a player: Spot light hogs Pet NPCs Throwing something way over the players head at the party and having 9 NPC's show up to help, or worse, mysteriously hand the party something to level the playing field without our having to find out about it's existence, retrieve it at great personal risk, and then figure out how it works. Going out of the way to reduce a players effectiveness more than say 15-25% of the time (undead vs. rogues, creatures with evasion vs mr fireball sorceror etc.) Having my Dwarven Locksmith/security expert called a THIEF. [/QUOTE]
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