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<blockquote data-quote="Ashrum the Black" data-source="post: 1846354" data-attributes="member: 1585"><p>My Pet peeves:</p><p></p><p> 1) The reduction in flavor in favor of a clearer ruleset. Don't get me wrong,</p><p> as a DM I love the rules to cover situations. But I hate it when my </p><p> players focus on the numbers more than they focus on the plot and</p><p> characters developments. </p><p></p><p> 2) The treatment of magic items in third edition. In first and second any</p><p> and all magic items where treasured and found a home. It wasn't until</p><p> the characters had been around for close to a year of play time that </p><p> magic items would start to be passed down to followers and some even </p><p> sold off. But it was a big deal to find a place that would buy and sell. </p><p></p><p> 3) The quickness of leveling up at low levels. I liked in second edition that I</p><p> could cover a plot point, and the characters would only gain a level or</p><p> two through out. But now if I run one plot arc or module, the characters</p><p> may start at third and end at eighth. </p><p></p><p> 4) The complexity of generating a villian at higher levels. There were times I</p><p> spent a week working on the villians for a 13~14th level party. All for</p><p> only one or two fights. It got even more brutal when they started to run</p><p> into folks that had prestige classes of their own. I started trying to</p><p> shoehorn critters at their challenge rating into the game just so my wife</p><p> would stop rolling her eyes when I pulled out the books and paper again.</p><p></p><p>Each of these peeves can be handled with house rules or a "large blunt DM stick" (patent pending). <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> I just preferred the feel of how these were handled under the old rules better. Things feel rushed, and computer gamey to me, rather that heroic and legendary. :\ </p><p></p><p>But I still love the system, I just long for yesterday sometimes.</p><p></p><p>-Ashrum</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 1846354, member: 1585"] My Pet peeves: 1) The reduction in flavor in favor of a clearer ruleset. Don't get me wrong, as a DM I love the rules to cover situations. But I hate it when my players focus on the numbers more than they focus on the plot and characters developments. 2) The treatment of magic items in third edition. In first and second any and all magic items where treasured and found a home. It wasn't until the characters had been around for close to a year of play time that magic items would start to be passed down to followers and some even sold off. But it was a big deal to find a place that would buy and sell. 3) The quickness of leveling up at low levels. I liked in second edition that I could cover a plot point, and the characters would only gain a level or two through out. But now if I run one plot arc or module, the characters may start at third and end at eighth. 4) The complexity of generating a villian at higher levels. There were times I spent a week working on the villians for a 13~14th level party. All for only one or two fights. It got even more brutal when they started to run into folks that had prestige classes of their own. I started trying to shoehorn critters at their challenge rating into the game just so my wife would stop rolling her eyes when I pulled out the books and paper again. Each of these peeves can be handled with house rules or a "large blunt DM stick" (patent pending). :] I just preferred the feel of how these were handled under the old rules better. Things feel rushed, and computer gamey to me, rather that heroic and legendary. :\ But I still love the system, I just long for yesterday sometimes. -Ashrum [/QUOTE]
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